{"id":11454,"date":"2024-12-12T12:48:33","date_gmt":"2024-12-12T16:48:33","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=11454"},"modified":"2024-12-12T21:37:18","modified_gmt":"2024-12-13T01:37:18","slug":"strike-force-rule-set","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=11454","title":{"rendered":"Strike Force Rule Set"},"content":{"rendered":"\n<p><strong>Strike Force<\/strong> is a turn-based, team card game where players strategize to attack or defend, using a variety of weapons, specials, and items to eliminate the opposing team. Each team has a total of <strong>100 health points<\/strong>, and the goal is to reduce the other team\u2019s health to zero first.<\/p>\n\n\n\n<p><strong>Setup<\/strong><\/p>\n\n\n\n<p>1.<strong>Teams<\/strong>: Divide players into two teams. Each team shares a health pool of <strong>100 HP<\/strong>.<\/p>\n\n\n\n<p>2.<strong>Decks<\/strong>: Shuffle the deck of weapon, special, and utility cards and place it in the center.<\/p>\n\n\n\n<p>3.<strong>Starting Hand<\/strong>: Each player draws <strong>2 cards<\/strong>.<\/p>\n\n\n\n<p>4.<strong>Turn Structure<\/strong>: Each turn has a <strong>Buy Phase<\/strong> and an <strong>Action Phase<\/strong>.<\/p>\n\n\n\n<p><strong>Phases of Play<\/strong><\/p>\n\n\n\n<p><strong>1. Buy Phase<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>At the start of each round, players can use the <strong>Buy Phase<\/strong> to draw or discard up to <strong>2 card <\/strong>for each player on the team to improve their hand. This allows players to strategize based on their role (offense or defense).<\/li>\n<\/ul>\n\n\n\n<p><strong>2. Action Phase<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Teams decide to <strong>attack<\/strong> or <strong>defend<\/strong> based on the cards in hand.<\/li>\n\n\n\n<li><strong>Attack<\/strong>: Players choose weapons and special cards to deal damage to the opposing team.<\/li>\n\n\n\n<li><strong>Defense<\/strong>: Players use defensive cards to protect their team\u2019s health pool.<\/li>\n<\/ul>\n\n\n\n<p><strong>Weapons<\/strong><\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Assault Rifles (ARs)<\/strong>:<\/li>\n<\/ol>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Ammo<\/strong>: 10 shots<\/li>\n\n\n\n<li><strong>Damage<\/strong>: 1 damage per shot<\/li>\n\n\n\n<li><strong>Special Rule<\/strong>: Discard after use\u00a0<\/li>\n<\/ul>\n\n\n\n<p>2. <strong>Submachine Guns (SMGs)<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Ammo<\/strong>: 10 shots<\/li>\n\n\n\n<li><strong>Damage<\/strong>: 1 damage per shot<\/li>\n\n\n\n<li><strong>Special Rule<\/strong>: Discard after use\u00a0<\/li>\n<\/ul>\n\n\n\n<p>3. <strong>Shotguns<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Ammo<\/strong>: 1 shot<\/li>\n\n\n\n<li><strong>Damage<\/strong>: 10 damage<\/li>\n\n\n\n<li><strong>Special Rule<\/strong>: Discard after use\u00a0<\/li>\n<\/ul>\n\n\n\n<p><strong>Specials<\/strong><\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Grenades<\/strong>: 1 throw\u00a0<\/li>\n<\/ol>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Damage<\/strong>: 10 each player total of 20 (splash damage)\u00a0<\/li>\n\n\n\n<li><strong>Special Rule<\/strong>: Single-use, discard after use.<\/li>\n<\/ul>\n\n\n\n<p>2. <strong>Rocket Launcher<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Damage<\/strong>: 15<\/li>\n\n\n\n<li><strong>Special Rule<\/strong>: Single-use\u00a0<\/li>\n<\/ul>\n\n\n\n<p>3. <strong>Riot Shield<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Defense<\/strong>: Blocks 5, 10, or 15 damage based on the specific shield card. (note, if you use the 15 strength shield for a 5 or 10 damage attack you dont get to keep it and save the remaining heath on it. you must discard it.)\u00a0<\/li>\n<\/ul>\n\n\n\n<p>4. <strong>Smoke Grenades<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Special Effects<\/strong>: saves both teammates.\u00a0<\/li>\n\n\n\n<li><strong>Defense<\/strong>: Avoid all damage for one round.<\/li>\n\n\n\n<li><strong>Special Rule<\/strong>: Single-use, discard after use.<\/li>\n<\/ul>\n\n\n\n<p><strong>Gameplay Example<\/strong><\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Turn Start<\/strong>: Each player draws 1 card.<\/li>\n\n\n\n<li><strong>Buy Phase<\/strong>: Players can choose to exchange their card to help their team. (1 card change per player.)\u00a0<\/li>\n\n\n\n<li><strong>Action Phase<\/strong>:<\/li>\n<\/ol>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Team A decides to attack with one player using an <strong>Assault Rifle<\/strong> (10 shots for 10 damage each) and one using a <strong>grenade<\/strong> (20 damage).<\/li>\n\n\n\n<li>Team B decides to defend, with one player using a <strong>Riot Shield<\/strong> that blocks 20 damage and another using a <strong>Shotgun<\/strong> to deal +10 damage\u00a0<\/li>\n<\/ul>\n\n\n\n<ol start=\"4\" class=\"wp-block-list\">\n<li><strong>Damage Resolution<\/strong>:<\/li>\n<\/ol>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Team A deals a total of <strong>30 damage<\/strong> (10 + 20), but Team B\u2019s Riot Shield blocks 20, so they only take <strong>10 damage<\/strong>.<\/li>\n\n\n\n<li>Team B\u2019s shotgun deals <strong>10 damage<\/strong>, so at the end of the round both teams lose <strong>10 health.<\/strong><\/li>\n<\/ul>\n\n\n\n<ol start=\"5\" class=\"wp-block-list\">\n<li><strong>End of Round<\/strong>: The round ends, and the next turn begins with each team adjusting their strategy based on remaining cards.<\/li>\n<\/ol>\n\n\n\n<p><strong>Winning the Game<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The game continues until one team\u2019s health reaches <strong>0 HP<\/strong>. The remaining team is declared the winner.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Strike Force is a turn-based, team card game where players strategize to attack or defend, using a variety of weapons, specials, and items to eliminate the opposing team. Each team has a total of 100 health points, and the goal is to reduce the other team\u2019s health to zero first. Setup 1.Teams: Divide players into &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=11454\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Strike Force Rule Set&#8221;<\/span><\/a><\/p>\n","protected":false},"author":252,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[139],"class_list":["post-11454","post","type-post","status-publish","format-standard","hentry","category-game-design","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/11454","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/252"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=11454"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/11454\/revisions"}],"predecessor-version":[{"id":11455,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/11454\/revisions\/11455"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=11454"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=11454"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=11454"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}