{"id":11085,"date":"2024-11-22T13:35:30","date_gmt":"2024-11-22T17:35:30","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=11085"},"modified":"2024-12-02T21:29:40","modified_gmt":"2024-12-03T01:29:40","slug":"game-makers-playtest-for-my-groups-collaborative-game-war-of-the-survivors","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=11085","title":{"rendered":"Game Maker&#8217;s playtest For My Group&#8217;s Collaborative Game -&#8220;War Of The Survivors&#8221;"},"content":{"rendered":"\n<p>Since group never got the chance to playtest out game in class. I printed out the game board that Alana made and the players cards made by Lauren, and I had a few Co-workers play it. Here are the notes I took during the game:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What questions did your players have?<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>How do Reward Tokens work exactly?<\/strong>\u00a0Some players were unsure about when and how to best use the tokens.<\/li>\n\n\n\n<li><strong>What happens if we run out of Survivor Tokens?<\/strong>\u00a0There were questions about what teams could do if they lost all their players early in the game.<\/li>\n\n\n\n<li><strong>Can we contest the other team\u2019s answers?<\/strong>\u00a0Some players wanted the option to challenge the opposing team\u2019s answers or question choices.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">How quickly did they learn how to play?<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Players generally picked up the game fairly quickly, especially the basic mechanics of answering questions, using tokens, and moving along the board. It took only a few rounds for them to understand the flow of the game and how the strategic elements (like the checkpoints and Survivor Tokens) worked.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">What kinds of interactions did the players have?<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Team collaboration:<\/strong>\u00a0Players worked closely with their teammates, discussing answers and strategizing about when to use Reward Tokens or how to handle the elimination process.<\/li>\n\n\n\n<li><strong>Friendly competition:<\/strong>\u00a0There were a lot of fun moments where teams tried to outwit each other, especially around the checkpoint rewards and when players started targeting weaknesses in the other team\u2019s knowledge.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">What confused the players?<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Timer pressure:<\/strong>\u00a0Some players were confused about whether the timer was mandatory and how much time they really had to answer. It led to some rushed decisions.<\/li>\n\n\n\n<li><strong>Reviving players:<\/strong>\u00a0Some players weren&#8217;t clear on how to revive eliminated teammates using the Reward Tokens and when the best time to do so would be.<\/li>\n\n\n\n<li><strong>Elimination rules:<\/strong>\u00a0There was some uncertainty about how teams should handle the loss of Survivor Tokens and whether there were any comeback mechanics once a player was eliminated.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">What made players excited?<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Checkpoint rewards:<\/strong>\u00a0Players were excited by the opportunity to land on checkpoints and get additional rewards, especially when it allowed them to revive a teammate or take an extra turn.<\/li>\n\n\n\n<li><strong>Comebacks:<\/strong>\u00a0The ability to revive a player or skip a tough question generated excitement and kept the game feeling dynamic.<\/li>\n\n\n\n<li><strong>Strategic moments:<\/strong>\u00a0Players enjoyed moments where they could use Reward Tokens strategically to outsmart the other team, especially when they were behind.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">What did your players enjoy doing?<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Discussing answers:<\/strong>\u00a0Players loved the chance to collaborate and think through the questions together, especially when the answers were tricky.<\/li>\n\n\n\n<li><strong>Using Reward Tokens:<\/strong>\u00a0Using the tokens to revive teammates, skip questions, or move extra spaces added a strategic layer that players really enjoyed.<\/li>\n\n\n\n<li><strong>Advancing on the board:<\/strong>\u00a0Moving forward and reaching new spaces, especially checkpoints, was a source of excitement and motivation.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Did any aspect of the game frustrate players?<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Elimination process:<\/strong>\u00a0Losing a Survivor Token and being forced to eliminate a player frustrated some, especially if it happened early in the game. It felt like the game could be over too soon for one team.<\/li>\n\n\n\n<li><strong>Timer:<\/strong>\u00a0The timer caused some stress, as players felt rushed to come up with answers, which led to frustration and sometimes poor decisions.<\/li>\n\n\n\n<li><strong>Imbalance in trivia difficulty:<\/strong>\u00a0Some players felt that certain trivia questions were either too easy or too difficult, leading to some uneven moments in the game.<\/li>\n<\/ul>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Since group never got the chance to playtest out game in class. I printed out the game board that Alana made and the players cards made by Lauren, and I had a few Co-workers play it. Here are the notes I took during the game: What questions did your players have? How quickly did they &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=11085\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Game Maker&#8217;s playtest For My Group&#8217;s Collaborative Game -&#8220;War Of The Survivors&#8221;&#8221;<\/span><\/a><\/p>\n","protected":false},"author":232,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[139],"class_list":["post-11085","post","type-post","status-publish","format-standard","hentry","category-game-design","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/11085","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/232"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=11085"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/11085\/revisions"}],"predecessor-version":[{"id":11086,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/11085\/revisions\/11086"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=11085"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=11085"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=11085"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}