{"id":11083,"date":"2024-11-22T13:16:52","date_gmt":"2024-11-22T17:16:52","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=11083"},"modified":"2024-12-02T21:29:40","modified_gmt":"2024-12-03T01:29:40","slug":"reviews-on-my-groups-collaberative-game-war-of-the-survivors","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=11083","title":{"rendered":"Reviews on My Group&#8217;s Collaberative Game &#8211; &#8220;War Of The Survivors&#8221;"},"content":{"rendered":"\n<p><\/p>\n\n\n\n<p>Since group never got the chance to playtest out game in class. I printed out the game board that Alana made and the players cards made by Lauren, and I had a few Co-workers play it.  Here are their reviews:<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Review 1:<\/h2>\n\n\n\n<p><strong>What was the most frustrating moment or aspect of what you just played?<\/strong><br>Losing a player early because of a wrong answer\u2014it felt like it really hurt our chances.<\/p>\n\n\n\n<p><strong>What was your favorite moment or aspect of what you just played?<\/strong><br>Reviving a teammate after hitting a checkpoint. It gave us a big boost!<\/p>\n\n\n\n<p><strong>Was there anything you wanted to do that you couldn\u2019t?<\/strong><br>I wanted to use the Reward Tokens more strategically, but we didn\u2019t have time to plan.<\/p>\n\n\n\n<p><strong>If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?<\/strong><br>Add a &#8220;challenge&#8221; option to question answers\u2014maybe we could contest a wrong answer from the other team.<\/p>\n\n\n\n<p><strong>What should be improved with the next version?<\/strong><br>More variety in the trivia categories, especially with tougher, non-pop culture questions.<\/p>\n\n\n\n<p><strong>Describe the game in 3 words?<\/strong><br>Intense, strategic, collaborative.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Review 2:<\/h2>\n\n\n\n<p><strong>What was the most frustrating moment or aspect of what you just played?<\/strong><br><span style=\"font-size: medium\">The timer made us rush, and sometimes we didn\u2019t get to discuss the answers enough.<\/span><\/p>\n\n\n\n<p><strong>What was your favorite moment or aspect of what you just played?<\/strong><br>Landing on a checkpoint and getting an extra turn\u2014it helped us catch up.<\/p>\n\n\n\n<p><strong>Was there anything you wanted to do that you couldn\u2019t?<\/strong><br>I wanted to help the other team, maybe with a &#8220;good deed&#8221; option to level the playing field.<\/p>\n\n\n\n<p><strong>If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?<\/strong><br>Make Reward Tokens more flexible, like allowing extra dice rolls or changing the turn order.<\/p>\n\n\n\n<p><strong>What should be improved with the next version?<\/strong><br>The elimination process. Once a player is out, they have no role\u2014maybe let eliminated players help in small ways.<\/p>\n\n\n\n<p><strong>Describe the game in 3 words?<\/strong><br>Challenging, engaging, strategic.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Review 3:<\/h2>\n\n\n\n<p><strong>What was the most frustrating moment or aspect of what you just played?<\/strong><br>Losing a survivor token after one wrong answer felt like a huge setback.<\/p>\n\n\n\n<p><strong>What was your favorite moment or aspect of what you just played?<\/strong><br>Reviving a teammate at a checkpoint. It felt like we had a chance again.<\/p>\n\n\n\n<p><strong>Was there anything you wanted to do that you couldn\u2019t?<\/strong><br>I wanted a way to defend our answers or get a second chance if we were unsure.<\/p>\n\n\n\n<p><strong>If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?<\/strong><br>Add more variety to the checkpoints, like negative effects or rewards for the other team.<\/p>\n\n\n\n<p><strong>What should be improved with the next version?<\/strong><br><span style=\"font-size: medium\">The trivia categories need to be more balanced in difficulty.<\/span><\/p>\n\n\n\n<p><strong>Describe the game in 3 words?<\/strong><br>Exciting, tense, strategic.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Review 4:<\/h2>\n\n\n\n<p><strong>What was the most frustrating moment or aspect of what you just played?<\/strong><br>Losing a teammate early on\u2014it felt like the game was over for us.<\/p>\n\n\n\n<p><strong>What was your favorite moment or aspect of what you just played?<\/strong><br>Using Reward Tokens to revive a player or skip a question\u2014it kept us in the game.<\/p>\n\n\n\n<p><strong>Was there anything you wanted to do that you couldn\u2019t?<\/strong><br>I wished there was a way to sabotage the other team when we were behind.<\/p>\n\n\n\n<p><strong>If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?<\/strong><br>Remove the timer. Let teams take their time to discuss answers.<\/p>\n\n\n\n<p><strong>What should be improved with the next version?<\/strong><br>Make the endgame more exciting\u2014add a final challenge or twist to make it more competitive.<\/p>\n\n\n\n<p><strong>Describe the game in 3 words?<\/strong><br>Competitive, fun, unpredictable.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Since group never got the chance to playtest out game in class. I printed out the game board that Alana made and the players cards made by Lauren, and I had a few Co-workers play it. Here are their reviews: Review 1: What was the most frustrating moment or aspect of what you just played?Losing &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=11083\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Reviews on My Group&#8217;s Collaberative Game &#8211; &#8220;War Of The Survivors&#8221;&#8221;<\/span><\/a><\/p>\n","protected":false},"author":232,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[139],"class_list":["post-11083","post","type-post","status-publish","format-standard","hentry","category-game-design","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/11083","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/232"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=11083"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/11083\/revisions"}],"predecessor-version":[{"id":11084,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/11083\/revisions\/11084"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=11083"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=11083"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=11083"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}