{"id":10830,"date":"2024-11-09T15:19:09","date_gmt":"2024-11-09T19:19:09","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=10830"},"modified":"2024-11-10T22:47:28","modified_gmt":"2024-11-11T02:47:28","slug":"strike-force-playtest","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=10830","title":{"rendered":"Strike Force Playtest"},"content":{"rendered":"\n<ul class=\"wp-block-list\">\n<li><strong>What was the most frustrating moment or aspect of what you just played? <\/strong>At first, there was no reason for us to not just play all of our combat cards and almost kill the other players in one turn. I think there needs to be an opportunity for more strategic decisions.\u00a0<\/li>\n\n\n\n<li><strong>What was your favorite moment or aspect of what you just played? <\/strong>I liked the pixelated art style. Although this type of game isn\u2019t my favorite, I could see it working for your target audience.\u00a0<\/li>\n\n\n\n<li><strong>Was there anything you wanted to do that you couldn\u2019t? <\/strong>I wanted to have a better way to keep track of my HP, rather than just keeping track of it on a piece of paper. I also wanted to have a store of ammo so that it isn\u2019t just deciding how much ammo you want to use and it essentially means nothing because there was no penalty for running out.\u00a0<\/li>\n\n\n\n<li><strong>If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? <\/strong>I would want a lot more strategy in the game.<\/li>\n\n\n\n<li><strong>What should be improved with the next version? <\/strong>A couple suggestions that I have, in addition to what I already mentioned, would be to include a 3, 2, 1 and then lay down the cards, a better way to keep track of bullets and ammo (physical bullets like in Bang?), make sure that the cards aren\u2019t see-through. I would also work on some of the mechanics so that players can have more strategy. I wonder, too, if there are some fun physical elements that you can incorporate to enhance the experience, aside from the cards.\u00a0<\/li>\n\n\n\n<li><strong>Describe the game in 3 words. <\/strong>Competitive, team combat<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":277,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47,64],"tags":[139],"class_list":["post-10830","post","type-post","status-publish","format-standard","hentry","category-game-design","category-game-reviews","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10830","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/277"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10830"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10830\/revisions"}],"predecessor-version":[{"id":10831,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10830\/revisions\/10831"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10830"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10830"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10830"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}