{"id":10726,"date":"2024-10-26T11:49:47","date_gmt":"2024-10-26T15:49:47","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=10726"},"modified":"2024-10-28T16:39:04","modified_gmt":"2024-10-28T20:39:04","slug":"dare-the-deep-evelyn","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=10726","title":{"rendered":"Dare the Deep &#8211; Evelyn\u00a0"},"content":{"rendered":"\n<ul class=\"wp-block-list\">\n<li><strong>What was the most frustrating moment or aspect of what you just played? <\/strong>A lot of the gameplay being entirely luck-based. The dice would not give me the numbers I wanted. Also, running out of oxygen immediately, but that was also partly my fault.\u00a0<\/li>\n\n\n\n<li><strong>What was your favorite moment or aspect of what you just played? <\/strong>I really like the concept and art of this game. I think it has a lot of potential. I also liked seeing what little treasures I collected each turn.\u00a0<\/li>\n\n\n\n<li><strong>Was there anything you wanted to do that you couldn\u2019t? <\/strong>I wanted to be able to buy more oxygen tanks or be able to make more strategic decisions besides just relying on the dice to give me the numbers I wanted.\u00a0<\/li>\n\n\n\n<li><strong>If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? <\/strong>Have more risk as you move further down in the water.\u00a0<\/li>\n\n\n\n<li><strong>What should be improved with the next version? <\/strong>I would make it riskier the further you go down in the water, like maybe the numbers that you need to get get smaller and smaller as you go down. I think it would also be cool to be able to buy oxygen tanks with the gold coins. I think it would be nice also to have player mats.\u00a0<\/li>\n\n\n\n<li><strong>Describe the game in 3 words. <\/strong>Luck-based, creative, enthralling\u00a0<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":277,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47,64],"tags":[139],"class_list":["post-10726","post","type-post","status-publish","format-standard","hentry","category-game-design","category-game-reviews","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10726","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/277"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10726"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10726\/revisions"}],"predecessor-version":[{"id":10727,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10726\/revisions\/10727"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10726"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10726"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10726"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}