{"id":10580,"date":"2024-10-15T08:18:40","date_gmt":"2024-10-15T12:18:40","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=10580"},"modified":"2024-10-15T15:18:59","modified_gmt":"2024-10-15T19:18:59","slug":"jam-sesh-play-test-notes","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=10580","title":{"rendered":"Jam Sesh Play Test Notes"},"content":{"rendered":"\n<p>What was the most frustrating moment or aspect of what you just played?<\/p>\n\n\n\n<p>Lack of diverse notes. <\/p>\n\n\n\n<p><br>What was your favorite moment or aspect of what you just played?<\/p>\n\n\n\n<p>All player&#8217;s songs being played at the end of the game.<\/p>\n\n\n\n<p><br>Was there anything you wanted to do that you couldn&#8217;t?<\/p>\n\n\n\n<p>I wanted to stack my notes to create chords and be able to use both sharps and flats. <\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><br>If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?<\/p>\n\n\n\n<p>Add more to the dice rolling aspect of the game, or even just go into more depth on the mechanics in the rules. <\/p>\n\n\n\n<p><br>What should be improved with the next version?<\/p>\n\n\n\n<p>I would love to see some work on the aesthetics of the game!<\/p>\n\n\n\n<p><br>Describe the game in 3 words.<\/p>\n\n\n\n<p>Musical, Funny, Luck<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What was the most frustrating moment or aspect of what you just played? Lack of diverse notes. What was your favorite moment or aspect of what you just played? All player&#8217;s songs being played at the end of the game. Was there anything you wanted to do that you couldn&#8217;t? I wanted to stack my &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=10580\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Jam Sesh Play Test Notes&#8221;<\/span><\/a><\/p>\n","protected":false},"author":265,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[139],"class_list":["post-10580","post","type-post","status-publish","format-standard","hentry","category-game-design","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10580","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/265"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10580"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10580\/revisions"}],"predecessor-version":[{"id":10581,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10580\/revisions\/10581"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10580"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10580"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10580"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}