{"id":10547,"date":"2024-10-08T16:43:35","date_gmt":"2024-10-08T20:43:35","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=10547"},"modified":"2024-10-09T12:43:23","modified_gmt":"2024-10-09T16:43:23","slug":"playtest-for-tasty-travel","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=10547","title":{"rendered":"<b>Playtest for Tasty Travel<\/b>"},"content":{"rendered":"\n<ol class=\"wp-block-list\">\n<li>What was the most frustrating moment or aspect of what you just played?\n<ul class=\"wp-block-list\">\n<li>The instructions were a little vague, there was a lot that needs clarification. However, I think that the game was very fun and has great opportunity to flourish.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>What was your favorite moment or aspect of what you just played?\n<ul class=\"wp-block-list\">\n<li>I liked the different ingredient tokens, not only do they provide many different food recipe combinations, but they are also cool little art pieces. I think that there could definitely be more food pieces. <\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Was there anything you wanted to do that you couldn&#8217;t? \n<ul class=\"wp-block-list\">\n<li>I wanted to move more, but along with movement, I wish the paths were longer. I wanted to be able to take ingredients from other people since a country ran out of a certain ingredient that I really needed. <\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?\n<ul class=\"wp-block-list\">\n<li>More tiles to run around on, maybe with special abilities. It would add another level of intensity to the game. <\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>What should be improved with the next version?\n<ul class=\"wp-block-list\">\n<li>More rule clarification, along with the chef ability determinations. I&#8217;m eager to experience how the chef roles work. <\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Describe the game in 3 words\n<ul class=\"wp-block-list\">\n<li>Detailed, Competitive, Lucky<\/li>\n<\/ul>\n<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":241,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[139],"class_list":["post-10547","post","type-post","status-publish","format-standard","hentry","category-game-design","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10547","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/241"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10547"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10547\/revisions"}],"predecessor-version":[{"id":10548,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10547\/revisions\/10548"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10547"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10547"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10547"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}