{"id":10462,"date":"2024-10-01T15:10:19","date_gmt":"2024-10-01T19:10:19","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=10462"},"modified":"2024-10-01T15:10:19","modified_gmt":"2024-10-01T19:10:19","slug":"evelyn-builder-buccaneer-v-1-review","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=10462","title":{"rendered":"Evelyn: Builder Buccaneer v.1 Review"},"content":{"rendered":"\n<p>Fun and interesting concept. Here are some thoughts to consider in future iterations:<\/p>\n\n\n\n<p>Players were definitely frustrated and argued over who won and what constituted a &#8220;better built ship.&#8221; In order to prevent arguing, perhaps clearly define what you want the final product to look like. It might help to have a player judge as well. <\/p>\n\n\n\n<p>Consider blueprint designs. That could be cool. Colored-coded pieces on the instructions? <\/p>\n\n\n\n<p>Please include enough piece reference for every player.<\/p>\n\n\n\n<p>I would consider the mechanic of choosing a blueprint. Perhaps its a pile of unidentified difficulties and it&#8217;s luck and randomized how hard the blueprint is. Or maybe define who picks first (ex: whoever won last time).<\/p>\n\n\n\n<p>Game right now: chaotic, tension-building, creative<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fun and interesting concept. Here are some thoughts to consider in future iterations: Players were definitely frustrated and argued over who won and what constituted a &#8220;better built ship.&#8221; In order to prevent arguing, perhaps clearly define what you want the final product to look like. It might help to have a player judge as &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=10462\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Evelyn: Builder Buccaneer v.1 Review&#8221;<\/span><\/a><\/p>\n","protected":false},"author":249,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47,64],"tags":[],"class_list":["post-10462","post","type-post","status-publish","format-standard","hentry","category-game-design","category-game-reviews"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10462","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/249"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10462"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10462\/revisions"}],"predecessor-version":[{"id":10463,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10462\/revisions\/10463"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10462"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10462"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10462"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}