{"id":10225,"date":"2024-09-19T15:52:51","date_gmt":"2024-09-19T19:52:51","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=10225"},"modified":"2024-10-03T16:38:38","modified_gmt":"2024-10-03T20:38:38","slug":"tokaido-review-week-3","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=10225","title":{"rendered":"Tokaido Review Week 3"},"content":{"rendered":"\n<p>Was it fun? Yes! I really enjoyed this game, it was a calm game, and the art was beautiful.<\/p>\n\n\n\n<p>What were the player interactions? One of the main interactions for players in the game was stopping at the inn, and everyone passing around the meal cards, so there was a limited pick as each player arrived at that portion<\/p>\n\n\n\n<p>How long did it take to learn? Not very long at all, the concept was easy to understand and the gameplay was also easy to catch on to <\/p>\n\n\n\n<p>Would you play it again? Yes I would, I even consider buying it myself<\/p>\n\n\n\n<p>Analyze the game using the 3 act structure. The story was set right at the beginning as you select a character that is traveling across the land (board). The second act in this game shows us that on our journey, there are multiple places we can stop at to acquire more items, money, or points! As a result of how many points you gain through out  the game, you end goal is to have more then all of the other travelers.<\/p>\n\n\n\n<p>What are the collaborative and or competitive aspects of the game? The only collaborative portion I can think of is the dinner portion with handing around the meals.<\/p>\n\n\n\n<p>What is the game\u2019s metaphor and which of the game\u2019s mechanics standout? Traveling would probably be a good metaphor, and one mechanic that really stood out to me was the collecting &#8220;friends&#8221; that give you benefits <\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Was it fun? Yes! I really enjoyed this game, it was a calm game, and the art was beautiful. What were the player interactions? One of the main interactions for players in the game was stopping at the inn, and everyone passing around the meal cards, so there was a limited pick as each player &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=10225\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Tokaido Review Week 3&#8221;<\/span><\/a><\/p>\n","protected":false},"author":233,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[],"class_list":["post-10225","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10225","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/233"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10225"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10225\/revisions"}],"predecessor-version":[{"id":10226,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10225\/revisions\/10226"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10225"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10225"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10225"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}