{"id":10199,"date":"2024-09-16T20:29:26","date_gmt":"2024-09-17T00:29:26","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=10199"},"modified":"2024-10-03T16:38:38","modified_gmt":"2024-10-03T20:38:38","slug":"forbidden-island-2","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=10199","title":{"rendered":"Forbidden Island"},"content":{"rendered":"\n<p><br>Was it fun?<\/p>\n\n\n\n<p>Answer: Yes, I liked the collaborative aspect of this game, kinda took a load of stress off.<\/p>\n\n\n\n<p>What were the player interactions?<\/p>\n\n\n\n<p>Answer: Slow to start but then everyone got into it as time went on.<\/p>\n\n\n\n<p>How long did it take to learn?<\/p>\n\n\n\n<p>Answer: After reading the rules, not very long.<\/p>\n\n\n\n<p>Would you play it again?<\/p>\n\n\n\n<p>Answer: Yes it was fun ngl<\/p>\n\n\n\n<p>Analyze the game using the 3 act structure.<\/p>\n\n\n\n<p>In the first act things would flood but it wasn&#8217;t the end of the world.<\/p>\n\n\n\n<p>In the second act we started to gain avatars and things flooding was a bad thing<\/p>\n\n\n\n<p>In the third act, we made it to the helicopter lift and all won.<\/p>\n\n\n\n<p>What are the collaborative and or competitive aspects of the game?<\/p>\n\n\n\n<p>Answer: The competitive aspect WAS the colaborative nature of the game. It really brought every player into a team member state of mind.<\/p>\n\n\n\n<p>What is the game\u2019s metaphor and which of the game\u2019s mechanics standout?<\/p>\n\n\n\n<p>]Answer: I think the games metaphor was to always do what&#8217;s right for the group. The game mechanic that I enjoyed was when a certain number of cards deemed a player a certain avatar.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Was it fun? Answer: Yes, I liked the collaborative aspect of this game, kinda took a load of stress off. What were the player interactions? Answer: Slow to start but then everyone got into it as time went on. How long did it take to learn? Answer: After reading the rules, not very long. Would &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=10199\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Forbidden Island&#8221;<\/span><\/a><\/p>\n","protected":false},"author":254,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[],"class_list":["post-10199","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10199","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/254"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10199"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10199\/revisions"}],"predecessor-version":[{"id":10200,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10199\/revisions\/10200"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10199"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10199"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10199"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}