{"id":10190,"date":"2024-09-16T18:09:02","date_gmt":"2024-09-16T22:09:02","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=10190"},"modified":"2024-09-16T18:09:02","modified_gmt":"2024-09-16T22:09:02","slug":"thoughts-on-the-fire-work-game","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=10190","title":{"rendered":"thoughts on the fire work game"},"content":{"rendered":"\n<p><strong>Was it fun?<\/strong><\/p>\n\n\n\n<p>yes<\/p>\n\n\n\n<p><strong>What were the players\u2019 interactions?<\/strong><\/p>\n\n\n\n<p>it was very interaction involve because the whole game relied on us giving hint to each other about our cards.<\/p>\n\n\n\n<p><strong>Would you play it again?<\/strong><\/p>\n\n\n\n<p>i would play it again<\/p>\n\n\n\n<p><strong>How long did it take to learn?<\/strong><\/p>\n\n\n\n<p>it only took about 20 maybe less to learn.<\/p>\n\n\n\n<p><strong>What is the collaborative and or competitive aspects of the game?<\/strong><\/p>\n\n\n\n<p>the collaborative aspect is working together to make the free works, if someone were to sabotage someone by telling them different cards then it would just hurt everyone including themselves from winning.<\/p>\n\n\n\n<p><strong>What is the game\u2019s metaphor and which of the game\u2019s mechanics standout?<\/strong><\/p>\n\n\n\n<p>the mechanics of the rainbow cards being able to be used as either a whole other fire work to build or being able to be used as wild cards is a very fun and unique mechanic. i also loved the fact that you cant see your own cards, forcing you to trust the other players.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Was it fun? yes What were the players\u2019 interactions? it was very interaction involve because the whole game relied on us giving hint to each other about our cards. Would you play it again? i would play it again How long did it take to learn? it only took about 20 maybe less to learn. &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=10190\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;thoughts on the fire work game&#8221;<\/span><\/a><\/p>\n","protected":false},"author":274,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47,64],"tags":[],"class_list":["post-10190","post","type-post","status-publish","format-standard","hentry","category-game-design","category-game-reviews"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10190","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/274"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10190"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10190\/revisions"}],"predecessor-version":[{"id":10191,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10190\/revisions\/10191"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10190"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10190"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10190"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}