{"id":10092,"date":"2024-09-09T19:22:20","date_gmt":"2024-09-09T23:22:20","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=10092"},"modified":"2024-09-09T19:22:20","modified_gmt":"2024-09-09T23:22:20","slug":"evelyn-week-2","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=10092","title":{"rendered":"Evelyn: Week 2"},"content":{"rendered":"\n<ul class=\"wp-block-list\">\n<li><strong><span style=\"text-decoration: underline\">Question Set 1<\/span><\/strong>\n<ol class=\"wp-block-list\">\n<li><strong><em>What Mechanics would you like to use for a game with a theme that revolves around being the size of a nanometer?<\/em> <\/strong>I would make a tiny building game. The pieces included in the game would be cards and little building orbs (that stick together like a puzzle). You could collect different atoms or molecules (that are on cards) to create elements and collect points. Maybe you could even build a disease to sabotage your opponents.<\/li>\n\n\n\n<li><em><strong>Who are you making games for?<\/strong><\/em> I agree with the author of the book that I am making games for myself. I wouldn&#8217;t have the motivation to make a game that I wouldn&#8217;t like enough to buy. <\/li>\n\n\n\n<li><strong><em>Who will be your play testers outside of class?<\/em><\/strong> Family and friends<\/li>\n<\/ol>\n<\/li>\n\n\n\n<li><strong><span style=\"text-decoration: underline\">Question Set 2<\/span><\/strong>\n<ol class=\"wp-block-list\">\n<li><strong><em>Can you think of a game you were able to play without referring to the rules?<\/em><\/strong> Scrabble.<\/li>\n\n\n\n<li><strong><em>How do you define what a game is?<\/em><\/strong> a game must have a goal that can be reached. Traditionally, reaching the goal must be entertaining to players.<\/li>\n\n\n\n<li><strong><em>What features can make your games more intuitive?<\/em><\/strong> From a logistic perspective, adding clues to the rules outside of the instruction sheet. Game overview cards help with this. Simplifying gameplay makes games more intuitive as well!<\/li>\n<\/ol>\n<\/li>\n\n\n\n<li><strong><span style=\"text-decoration: underline\">Question Set 3<\/span><\/strong>\n<ol class=\"wp-block-list\">\n<li><strong><em>What was your gateway game? What do you play to introduce others to gaming?<\/em><\/strong> Ticket to Ride was my first gateway game. I&#8217;m not a huge gamer so I feel like I&#8217;m the one being introduced to these games. I would introduce others to Ticket to Ride because it is easy enough to catch on while also having a beautiful board.<\/li>\n\n\n\n<li><strong><em>What features do gateway games share?<\/em><\/strong> Characteristics of gateway games include: ease of learning, good theming, a lack of complexity, interaction between players, luck, originality, replayability, and a length between 45-90 minutes. <\/li>\n\n\n\n<li><strong><em>What are the 10 beautiful mechanics and what should you aim for with your own?<\/em><\/strong> According to the author, the 10 beautiful mechanicals include the <em>Kingmaker<\/em>\u2019s Noblesse Oblige,\u00a0<em>BattleTech<\/em>\u2019s Heat,\u00a0<em>Set<\/em>\u2019s Set-Making,\u00a0<em>Magic<\/em>\u2019s Card Tapping,\u00a0<em>Battle Cattle<\/em>\u2019s cow tipping rule,\u00a0<em>xXxenophile<\/em>\u2019s popping,\u00a0<em>Bohnanza<\/em>\u2019s Hand Order rule,\u00a0<em>Mississippi Queen\u2019s\u00a0<\/em>Paddlewheels,\u00a0<em>Time\u2019s Up!<\/em>\u2019s Communication Breakdown, and\u00a0<em>Dominion\u2019s\u00a0<\/em>Constant Shuffling.\u00a0These items are considered genius-level mechanics in the eyes of the author. Finding good mechanics (even slight tweaks) can move your game to the next level<\/li>\n\n\n\n<li><em><strong>How does luck and strategy factor in to game play?<\/strong> <\/em>Luck gives everybody hope of winning and perhaps even provides small victories. Strategy takes gameplay to a deeper level and gives players a sense that they could have some control.<\/li>\n<\/ol>\n<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":249,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[],"class_list":["post-10092","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10092","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/249"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10092"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10092\/revisions"}],"predecessor-version":[{"id":10093,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10092\/revisions\/10093"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10092"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10092"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10092"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}