{"id":10089,"date":"2024-09-09T16:06:21","date_gmt":"2024-09-09T20:06:21","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=10089"},"modified":"2024-09-09T22:19:04","modified_gmt":"2024-09-10T02:19:04","slug":"bang-2","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=10089","title":{"rendered":"Bang"},"content":{"rendered":"\n<p><strong>Was it Fun?<\/strong><\/p>\n\n\n\n<p>Bang was more fun than Flux. I liked not only it&#8217;s aesthetic, but the playability was intense, fast paced, and interesting. I think I also liked it though because my player, the Sherif, was OP.<\/p>\n\n\n\n<p><strong>What was the interaction?<\/strong><\/p>\n\n\n\n<p>I didn&#8217;t know who was on my side or who wanted me dead, which gave me sort of a sense like the game mafia. Which I enjoyed heavily. I also liked that everyone was involved this time.<\/p>\n\n\n\n<p><strong>How long did it take to learn?<\/strong><\/p>\n\n\n\n<p>Not long to be honest.<\/p>\n\n\n\n<p><strong>Would you play again?<\/strong><\/p>\n\n\n\n<p>Yeah, I thought it was a total vibe.<\/p>\n\n\n\n<p><strong>Act 1-<\/strong><\/p>\n\n\n\n<p>Although we were randomly committing blood shed blindly for no reason, we knew the objective but didn&#8217;t know enough info on the players abilities (besides me)<\/p>\n\n\n\n<p><strong>Act 2-<\/strong><\/p>\n\n\n\n<p>At this point we learned more about who was who and the game progressed how it was intended to be played<\/p>\n\n\n\n<p><strong>Act 3-<\/strong><\/p>\n\n\n\n<p>Me and Amber duked it out as we were the last two left. I thought I was clearly gonna win but then she just came out of nowhere and came back and beat me.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Was it Fun? Bang was more fun than Flux. I liked not only it&#8217;s aesthetic, but the playability was intense, fast paced, and interesting. I think I also liked it though because my player, the Sherif, was OP. What was the interaction? I didn&#8217;t know who was on my side or who wanted me dead, &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=10089\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Bang&#8221;<\/span><\/a><\/p>\n","protected":false},"author":254,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[],"class_list":["post-10089","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10089","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/254"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10089"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10089\/revisions"}],"predecessor-version":[{"id":10090,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/10089\/revisions\/10090"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10089"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10089"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10089"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}