{"id":6755,"date":"2023-01-04T11:10:23","date_gmt":"2023-01-04T15:10:23","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?page_id=6755"},"modified":"2026-03-05T07:38:22","modified_gmt":"2026-03-05T12:38:22","slug":"artm3720-game-design-studio-2-schedule","status":"publish","type":"page","link":"https:\/\/rmu.andrewyames.com\/?page_id=6755","title":{"rendered":"ARTM3720 Game Design Studio 2: Schedule"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">1.22 Week 1 Motivation<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Discuss: Sequels, <a href=\"http:\/\/www.painstation.de\/\" data-type=\"URL\" data-id=\"http:\/\/www.painstation.de\/\" target=\"_blank\" rel=\"noreferrer noopener\">Painstation<\/a>, <a href=\"https:\/\/en.m.wikipedia.org\/wiki\/Getting_Over_It_with_Bennett_Foddy\">Getting Over It<\/a><\/li>\n\n\n\n<li>Play: Calvin Ball <a href=\"https:\/\/calvinandhobbes.fandom.com\/wiki\/Calvinball\">https:\/\/calvinandhobbes.fandom.com\/wiki\/Calvinball<\/a><\/li>\n\n\n\n<li>Homework: \n<ul class=\"wp-block-list\">\n<li>in teams of 3 generate 5 game ideas for games that do not have an explicit end state, exploring viral spread and changeable rules)<\/li>\n\n\n\n<li>Post thoughts on what we played in class<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Read\/Watch\/Play: <a href=\"http:\/\/www.cowclicker.com\/\" data-type=\"URL\" data-id=\"http:\/\/www.cowclicker.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">Cow Clicker<\/a>,<a href=\"http:\/\/bogost.com\/writing\/blog\/cow_clicker_1\/\"> <\/a><a href=\"https:\/\/www.gdcvault.com\/play\/1013828\/Making-a-Mockery-Ruminations-on\">https:\/\/www.gdcvault.com\/play\/1013828\/Making-a-Mockery-Ruminations-on<\/a>, The Graveyard, Townscaper <a href=\"https:\/\/youtu.be\/hqq25n6cQqo?si=leLV3KMoWNIXzbaM\">https:\/\/youtu.be\/hqq25n6cQqo?si=leLV3KMoWNIXzbaM<\/a><\/li>\n\n\n\n<li>Questions: \n<ul class=\"wp-block-list\">\n<li>What are the issues Ian Bogost raises about social games with Cow Clicker?<\/li>\n\n\n\n<li>How do social games like FarmVille enframe friends?<\/li>\n\n\n\n<li>How do social games destroy time outside of the game?<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">1.29 Week 2 Persuade<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Discuss:\n<ul class=\"wp-block-list\">\n<li>Advergames &#8211; <a href=\"https:\/\/www.youtube.com\/watch?v=L8htmnb67JY\">Pepsi Man<\/a>, <a href=\"https:\/\/www.youtube.com\/watch?v=gl43nzam8Z4\">Sneak King<\/a>, <a href=\"https:\/\/www.chexmix.com\/chexquest\/\">Chex Quest<\/a>, <a href=\"https:\/\/www.youtube.com\/watch?v=87O43m7oJCA\">M&amp;M Kart Racing<\/a>, <a href=\"https:\/\/store.steampowered.com\/app\/203290\/Americas_Army_Proving_Grounds\/\">America&#8217;s Army<\/a><\/li>\n\n\n\n<li>Awareness Games &#8211; <a href=\"https:\/\/ed.icivics.org\/games\/cast-your-vote\">Vote!!!<\/a>, <a href=\"https:\/\/en.wikipedia.org\/wiki\/Darfur_is_Dying\">Darfur is Dying<\/a><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Play:\n<ul class=\"wp-block-list\">\n<li><a href=\"http:\/\/www.molleindustria.org\/mcdonalds\/\" data-type=\"URL\" data-id=\"http:\/\/www.molleindustria.org\/mcdonalds\/\" target=\"_blank\" rel=\"noreferrer noopener\">The McDonalds Game<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2023\/01\/Intergroup-monopoly-rules.pdf\" target=\"_blank\" rel=\"noreferrer noopener\">Monopoly<\/a> <\/li>\n\n\n\n<li><a href=\"https:\/\/www.youtube.com\/watch?v=lWpcPsO8WJ0\">Cool Spot<\/a><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Homework: \n<ul class=\"wp-block-list\">\n<li>generate 5 new game ideas that explore changing players minds about &#8230; (climate change, energy, politics, etc.)<\/li>\n\n\n\n<li>Rewrite one of your endless game ideas (from week 1)  but now make it a persuasive game<\/li>\n\n\n\n<li>Post thoughts on The McDonalds Game, Intergroup Monopoly, and Cool Spot<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Read: <a href=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2023\/01\/Ian-Boogost-Advergames.pdf\" target=\"_blank\" rel=\"noreferrer noopener\">Advergames from Bogost, Ian. Persuasive Games: The expressive power of videogames<\/a>\n<ul class=\"wp-block-list\">\n<li>What advergames have you played? Did they influence a purchase outside of the game?<\/li>\n\n\n\n<li>Why do the advergames \u201dtooth protector\u201d and \u201cescape\u201d work? What makes \u201dchase the chuckwagon\u201d and \u201cshark bait\u201d fail?<\/li>\n\n\n\n<li>What does volvo\u2019s \u201cdrive for life\u201d accomplish?&nbsp;<\/li>\n\n\n\n<li>What company used in-advergame advertising&nbsp;<\/li>\n\n\n\n<li>What was one of the first home-console advergames and what beverage was it for?&nbsp;<\/li>\n\n\n\n<li>What makes \u201cthe toilet training\u201d game sophisticated and do you agree?<\/li>\n\n\n\n<li>What do advergames and anti-advergames have in common, and what principles do they share?<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"IdeasLabs 2011- Persuasive Gaming (Ian Bogost)\" width=\"525\" height=\"295\" src=\"https:\/\/www.youtube.com\/embed\/4KT56klgNy8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">2.5 Week 3 <a href=\"https:\/\/www.gamesforchange.org\/games\/\">Games for Change<\/a><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Discuss:\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/www.gamesforchange.org\/games\/discovery-tour-by-assassins-creed\/\" target=\"_blank\" rel=\"noreferrer noopener\">Discovery Tour by Assassin\u2019s Creed <\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/www.gamesforchange.org\/games\/detroit-become-human\/\" target=\"_blank\" rel=\"noreferrer noopener\">Detroit Become Human<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/www.gamesforchange.org\/games\/factorio\/\" target=\"_blank\" rel=\"noreferrer noopener\">Factorio<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/www.gamesforchange.org\/games\/outer-wilds\/\" target=\"_blank\" rel=\"noreferrer noopener\">Outer wilds <\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/www.gamesforchange.org\/games\/gris-2\/\" target=\"_blank\" rel=\"noreferrer noopener\">Gris<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/www.gamesforchange.org\/games\/gone-home\/\" target=\"_blank\" rel=\"noreferrer noopener\">Gone Home<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/tiltfactor.org\/game\/layoff\/\" target=\"_blank\" rel=\"noreferrer noopener\">The Layoff Game<\/a><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Play: \n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/www.dumbwaystodie.com\/\">Dumb Ways to Die<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/www.fakeittomakeitgame.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">Fake it to Make it<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/cards-against-calamity.org\/\" target=\"_blank\" rel=\"noreferrer noopener\">Cards Against Calamity<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/www.icivics.org\/games\/cast-your-vote\" target=\"_blank\" rel=\"noreferrer noopener\">Cast Your Vote<\/a><\/li>\n\n\n\n<li>Detroit Become Human<\/li>\n\n\n\n<li>Gris<\/li>\n\n\n\n<li>Outer Wilds<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Homework:\n<ul class=\"wp-block-list\">\n<li>Post thoughts on what we played in class<\/li>\n\n\n\n<li>Generate a list of five game ideas that revolve around the theme of empathy.  Wrinkle: Take one of the five ideas and make it an alternate reality game.<\/li>\n\n\n\n<li>Choose any one of your ideas from this semester then draft a rule set and begin crafting a prototype to test on 2.19<\/li>\n\n\n\n<li>Read: Chapter 1 and 3 from <a href=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2025\/02\/critical-play.pdf\">Flanagan, Mary. Critical Play Radical Game Design, MIT Press, 2009<\/a>\n<ul class=\"wp-block-list\">\n<li>From chapter 1:\n<ul class=\"wp-block-list\">\n<li>how does mary flanagan\u2019s definition of game differ from chris crawford\u2019s as well as the definition crafted by katie salen and eric zimmerman?&nbsp;<\/li>\n\n\n\n<li>what is an activist game?<\/li>\n\n\n\n<li>From chapter 3 &#8211;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>go and chess are examples of games that feature \u201cperfect information\u201d, what other games share that feature?<\/li>\n\n\n\n<li>why might chance or gambling games hold spiritual or religious importance to ancient cultures?<\/li>\n\n\n\n<li>when was the earliest battle between government\/ religious groups and games? what modern games can you think of that have been banned or demonized?<\/li>\n\n\n\n<li>what is a fox game, and what would be a modern example?<\/li>\n\n\n\n<li>what was the purpose or intent of the game: Mansion of Happiness?<\/li>\n\n\n\n<li>Why do artists from the Fluxus and Surealist movements play games? Why did Surealists believe games might help everyone? <\/li>\n\n\n\n<li>Changes in what can signal profound changes in games? How were pinball games reskinned during WW2?<\/li>\n\n\n\n<li>What statements did Fluxus artists make by reskinning games like monopoly and ping pong?<\/li>\n\n\n\n<li>How are artists like Lilian Ball, Marcel Duchamp, Takako Saito, Yoko Ono, Gabriel Orozco and Ruth Catlowusing war games?<\/li>\n\n\n\n<li>Why is it important for players to have agency in a critical or serious game?<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">2.12 Week 4 Serious Games<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Discuss:&nbsp;<a href=\"http:\/\/brenda.games\/train\" data-type=\"URL\" data-id=\"http:\/\/brenda.games\/train\" target=\"_blank\" rel=\"noreferrer noopener\">Train<\/a>, <a href=\"http:\/\/www.sudor.net\/games\/crosser_lamigra\/index.html\" data-type=\"URL\" data-id=\"http:\/\/www.sudor.net\/games\/crosser_lamigra\/index.html\" target=\"_blank\" rel=\"noreferrer noopener\">Crosser &amp; La Migra<\/a>, <a href=\"http:\/\/www.fog-site.com\/ludoztli\/\" data-type=\"URL\" data-id=\"http:\/\/www.fog-site.com\/ludoztli\/\" target=\"_blank\" rel=\"noreferrer noopener\">Ludoztil<\/a>, Oregon Trail, Last Resort<\/li>\n\n\n\n<li>Play:&nbsp;\n<ul class=\"wp-block-list\">\n<li>Crossing the Bridge<\/li>\n\n\n\n<li><a href=\"http:\/\/www.fog-site.com\/ludoztli\/images\/observance_instructions.pdf\" data-type=\"URL\" data-id=\"http:\/\/www.fog-site.com\/ludoztli\/images\/observance_instructions.pdf\" target=\"_blank\" rel=\"noreferrer noopener\">Observance<\/a><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Homework:\n<ul class=\"wp-block-list\">\n<li>Post thoughts on what we played in class<\/li>\n\n\n\n<li>Prototype one of your ideas from the last 2 weeks <\/li>\n\n\n\n<li>give me 5 new ideas for a serious game.<\/li>\n\n\n\n<li>Select a game from the games for change site to discuss in a podcast. <\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Read: \n<ul class=\"wp-block-list\">\n<li>Amy Bruckman &#8220;<a href=\"https:\/\/faculty.cc.gatech.edu\/~asb\/papers\/bruckman-gdc99.pdf\">Can Education be Fun?<\/a>&#8221; (1999)<\/li>\n\n\n\n<li>Ian Bogost <a href=\"http:\/\/bogost.com\/writing\/blog\/gamification_is_bullshit\/\">&#8220;Gamification is Bullshit&#8221;<\/a> (2011)<\/li>\n\n\n\n<li><a href=\"https:\/\/www.edutopia.org\/profile\/matthew-farber\">Matthew Farber<\/a>, <a href=\"https:\/\/www.edutopia.org\/blog\/serious-games-not-chocolate-broccoli-matthew-farber\">&#8220;Why Serious Games Are Not Chocolate-Covered Broccoli&#8221; (2014)<\/a><\/li>\n\n\n\n<li>Questions\n<ul class=\"wp-block-list\">\n<li>what learning games have you played? can you categorize them by the theory of learning types: behaviorism, constructivism, constructivism or social nature? if you played more than one which was the most effective?<\/li>\n\n\n\n<li>is gamification bullshit, what is ian bogost\u2019s argument and do you agree? where have you encountered it outside of class and what was your experience?<\/li>\n\n\n\n<li>What is a serious game and why aren\u2019t they chocolate covered broccoli?<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">2.19 Week 5 Play test<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Playtest Game 1<\/li>\n\n\n\n<li>Choose games for podcast<\/li>\n\n\n\n<li>Play anything you haven&#8217;t yet played <\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">2.26 Week 6 Simulation<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Discuss: Doctrine &#8211; Cognitive Task Analysis, Full Spectrum Warrior, Medical Simulation<\/li>\n\n\n\n<li>Play: Keep Talking and No-one Explodes<\/li>\n\n\n\n<li>Homework:\n<ul class=\"wp-block-list\">\n<li>Post thoughts on what we played in class<\/li>\n\n\n\n<li>5 ideas for simulations<\/li>\n\n\n\n<li>Revise your first prototype or create a new prototype to test next class<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">3.5 Week 7 Prototype Game 2 \/ Discuss Podcasts<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Read:\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/www.learntechlib.org\/author\/Brian+Winn\">Brian Winn<\/a>,&nbsp;<a href=\"https:\/\/www.learntechlib.org\/author\/Carrie+Heeter\">Carrie Heeter<\/a>, &#8220;<a href=\"https:\/\/www.learntechlib.org\/p\/104284\/\">Resolving Conflicts in Educational Game Design through Playtesting<\/a>&#8220;<em> Innovate: Journal of Online Education<\/em>&nbsp;Volume 3,&nbsp;Number 2,&nbsp;December 2006\n<ul class=\"wp-block-list\">\n<li>What are the challenges a team faces when working on an educational game?<\/li>\n\n\n\n<li>In the case study team members vetoed each others game ideas, what were the scientist\u2019s, pedagogy expert\u2019s and designer\u2019s issues?<\/li>\n\n\n\n<li>What did the team learn from play testing their prototypes?<\/li>\n\n\n\n<li>How does play testing resolve conflicts among team members?<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">3.12 Week 8 Playtest Game 2<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Playtest Game 2<\/li>\n\n\n\n<li>Discuss: Assessment\/After Action Review<\/li>\n\n\n\n<li>Homework:<\/li>\n\n\n\n<li>Read: Chen, S. and Michael, D.\u00a0<a href=\"https:\/\/www.gamedeveloper.com\/design\/proof-of-learning-assessment-in-serious-games\" target=\"_blank\" rel=\"noreferrer noopener\">Proof of Learning: Assessment in Serious Games<\/a>.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Spring break 3.16-3.20<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">3.26 Week 9 Refine Game 2<\/h3>\n\n\n\n<h3 class=\"wp-block-heading\">4.2 Week 10 Playtest Game 2<\/h3>\n\n\n\n<h3 class=\"wp-block-heading\">4.9 Week 11 Prototype Game 3<\/h3>\n\n\n\n<h3 class=\"wp-block-heading\">4.16 Week 12 Playtest Game 3<\/h3>\n\n\n\n<h3 class=\"wp-block-heading\">4.23 Week 13 Refine Game 3<\/h3>\n\n\n\n<h3 class=\"wp-block-heading\">4.30 Week 14 Playtest Game 3<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Final Play Test of fully developed game<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>5.7 Week 15 Final Presentations between 8:00 to 10:00am<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Final Play Test of fully developed game<\/p>\n","protected":false},"excerpt":{"rendered":"<p>1.22 Week 1 Motivation 1.29 Week 2 Persuade 2.5 Week 3 Games for Change 2.12 Week 4 Serious Games 2.19 Week 5 Play test 2.26 Week 6 Simulation 3.5 Week 7 Prototype Game 2 \/ Discuss Podcasts 3.12 Week 8 Playtest Game 2 Spring break 3.16-3.20 3.26 Week 9 Refine Game 2 4.2 Week 10 &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?page_id=6755\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;ARTM3720 Game Design Studio 2: Schedule&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-6755","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/pages\/6755","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6755"}],"version-history":[{"count":10,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/pages\/6755\/revisions"}],"predecessor-version":[{"id":16246,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/pages\/6755\/revisions\/16246"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6755"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}