{"id":5799,"date":"2022-08-08T11:40:29","date_gmt":"2022-08-08T15:40:29","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?page_id=5799"},"modified":"2025-09-25T09:09:19","modified_gmt":"2025-09-25T13:09:19","slug":"artm2710-schedule","status":"publish","type":"page","link":"https:\/\/rmu.andrewyames.com\/?page_id=5799","title":{"rendered":"ARTM2710 Schedule"},"content":{"rendered":"\n<h1 class=\"wp-block-heading has-luminous-vivid-amber-color has-text-color has-link-color wp-elements-c1c3ca9241d681af7f57c2d60555614f\">Play, Analyze, and Ideate<\/h1>\n\n\n\n<h2 class=\"wp-block-heading\">8.28 Week 1 &#8211; What Makes a Good Game?<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Discuss<\/strong>: Syllabus, gamifying grades, and good games<\/li>\n\n\n\n<li><strong>Play<\/strong>:&nbsp; Flux &#8211; post thoughts before next class<\/li>\n\n\n\n<li><strong>Homework<\/strong>: 5 game ideas that can take place on campus<\/li>\n\n\n\n<li><strong>Read<\/strong>: Kobold Guide to Game Design: Part 1 <br><strong>Question Set 1<\/strong>\n<ol class=\"wp-block-list\">\n<li>In your opinion what should every game have? Why do you like your favorite game?<\/li>\n\n\n\n<li>List the games you\u2019ve played and currently play.<\/li>\n\n\n\n<li>Can you apply the three act structure to your favorite game? What is it\u2019s pacing and how long do you find yourself in each act?<\/li>\n\n\n\n<li>When coming up with ideas where do you find you start, with the metaphor or the mechanic?&nbsp;<\/li>\n\n\n\n<li>Over the course of this semester, who would you like to collaborate with and why?<\/li>\n<\/ol>\n<\/li>\n\n\n\n<li><strong>Optional<\/strong> Scan: Rules of Play: chapters 2, 3, 4, 5, 6, 7<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">9.4 Week 2 &#8211; The Play Narrative<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Before class<\/strong> <strong>post<\/strong> all 5 ideas and thoughts on flux to the class blog<\/li>\n\n\n\n<li><strong>In class present<\/strong> top 2 ideas using no more than three sentences for each idea<\/li>\n\n\n\n<li><strong>Discuss<\/strong>: The magic circle, and game pacing<\/li>\n\n\n\n<li><strong>Play<\/strong>: Love Letter, Gloom Munchkin, Munchkin, Bang<\/li>\n\n\n\n<li><strong>Homework<\/strong>: 5 game ideas that can be played using cards<\/li>\n\n\n\n<li><strong>Read<\/strong>: Kobold Guide to Game Design: Part 2\n<ul class=\"wp-block-list\">\n<li><strong>Question Set 1<\/strong>\n<ol class=\"wp-block-list\">\n<li>What Mechanics would you like to use for a game with a theme that revolves around being the size of a nanometer?<\/li>\n\n\n\n<li>Who are you making games for?<\/li>\n\n\n\n<li>Who will be your play testers outside of class?<\/li>\n<\/ol>\n<\/li>\n\n\n\n<li><strong>Question Set 2<\/strong>\n<ol class=\"wp-block-list\">\n<li>Can you think of a game you were able to play without referring to the rules?<\/li>\n\n\n\n<li>How do you define what a game is?<\/li>\n\n\n\n<li>What features can make your games more intuitive?<\/li>\n<\/ol>\n<\/li>\n\n\n\n<li><strong>Question Set 3<\/strong>\n<ol class=\"wp-block-list\">\n<li>What was your gateway game? What do you play to introduce others to gaming?<\/li>\n\n\n\n<li>What features do gateway games share?<\/li>\n\n\n\n<li>What are the 10 beautiful mechanics and what should you aim for with your own?<\/li>\n\n\n\n<li>How does luck and strategy factor in to game play?<\/li>\n<\/ol>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">9.11 Week 3 &#8211; Competition vs Collaboration<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Before class<\/strong> <strong>post<\/strong> all 5 ideas and thoughts on Munchkin, and Bang to the class blog<\/li>\n\n\n\n<li><strong>In class present<\/strong> top 1 ideas in class in Haiku<\/li>\n\n\n\n<li><strong>Discuss<\/strong>: Intuitive play, chance and mechanics<\/li>\n\n\n\n<li><strong>Discuss<\/strong>: Competition vs Collaboration<\/li>\n\n\n\n<li><strong>Play<\/strong>: Pandemic, Tokaido, 8 Minute Empire, Argument, Hanabi, Forbidden Island<\/li>\n\n\n\n<li><strong>Homework<\/strong>: 5 game ideas that involve collaboration use the following formate : [Game name] is a [category of] game in which [the players or their avatars] [do or compete or collaborate for some goal] by [using tools the game provides them].<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">9.18 Week 4 &#8211; Engine Building<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Before class<\/strong> <strong>post<\/strong> all 5 ideas and thoughts on games played to the class blog<\/li>\n\n\n\n<li><strong>In class present<\/strong> top 2 ideas using the single sentence formula <\/li>\n\n\n\n<li><strong>Discuss<\/strong>: Writing Rules and Play Testing<\/li>\n\n\n\n<li><strong>Play<\/strong>: Carcassonne, Dominion, Photosynthesis, Takenoko<\/li>\n\n\n\n<li><strong>Homework<\/strong>: 5 game ideas that revolve around a single theme of of your choice. if your theme is time traveling ducks, then all five ideas need to be different games that utilize the same time traveling ducks theme any idea off theme will not earn a point. continue to follow the idea formatting rule.<\/li>\n\n\n\n<li><strong>Homework<\/strong>: begin writing rules for at least 1 of your top ideas\n<ul class=\"wp-block-list\">\n<li><strong>Rules must include:<\/strong>\n<ul class=\"wp-block-list\">\n<li>Setup<\/li>\n\n\n\n<li>Objective(s)<\/li>\n\n\n\n<li>Actions players take<\/li>\n\n\n\n<li>Ending the game (win, lose states)<\/li>\n\n\n\n<li>Examples<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">9.25 Week 5 &#8211; Resources, Collecting and Trading<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Before class<\/strong><strong>post<\/strong> all 5 ideas and thoughts on Carcassonne, Dominion, Photosynthesis, Takenoko to the class blog\n<ul class=\"wp-block-list\">\n<li><strong>Due<\/strong>: first draft of your 1st rule set<\/li>\n\n\n\n<li><strong>Due<\/strong>: Student Presentation Proposal<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>In class present<\/strong> top 2 ideas using either 1 sentence or Haiku<\/li>\n\n\n\n<li><strong>Play<\/strong>: Settlers of Catan, Splendor, Bonanza<\/li>\n\n\n\n<li><strong>Homework<\/strong>: 5 game ideas that revolve around the theme of collecting\n<ul class=\"wp-block-list\">\n<li>Prototype your first rule set to begin play testing next week<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h1 class=\"wp-block-heading has-luminous-vivid-amber-color has-text-color has-link-color wp-elements-9bf7db0748b33df7f871d9f014181bf7\">Present, Prototype and Test<\/h1>\n\n\n\n<h2 class=\"wp-block-heading\">10.2 Week 6<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Before class<\/strong> <strong>post<\/strong> all 5 ideas and thoughts on Settlers of Catan, Splendor and Bonanza to the class blog<\/li>\n\n\n\n<li><strong>In class present<\/strong> top 2 ideas using no more than 1 sentence\n<ul class=\"wp-block-list\">\n<li>Finalize Prototype 1<\/li>\n\n\n\n<li>Begin testing first rule set<\/li>\n\n\n\n<li>Choose 2 additional ideas to prototype<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Homework<\/strong>: Begin Prototype 2<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">10.9 Week 7<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Play Honey Heist with Guest GM\/ Visiting Documentary Scholar Conner O\u2019Keefe <\/li>\n\n\n\n<li><strong>Play<\/strong>: continue testing first 2nd prototype<\/li>\n\n\n\n<li><strong>Homework<\/strong>: Begin Prototype 3<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">10.16 Week 8<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Play<\/strong>: Begin testing 3rd prototype<\/li>\n\n\n\n<li><strong>Read<\/strong>: Kobold Guide to Game Design: Part 3<\/li>\n\n\n\n<li><strong>Question Set 1<\/strong>\n<ul class=\"wp-block-list\">\n<li>what is the difference between a game designer and a game developer?<\/li>\n\n\n\n<li>what commonly occurs during the game development process?<\/li>\n\n\n\n<li>what are the challenges of balancing a game?<\/li>\n\n\n\n<li>what should every player of your game believe? why?<\/li>\n\n\n\n<li>how can you avoid stealing players fun?<\/li>\n\n\n\n<li>what 10 maxims should you follow when writing rules?<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Question Set 2<\/strong>\n<ul class=\"wp-block-list\">\n<li>how has play testing changed your game?<\/li>\n\n\n\n<li>who from class would you like to play test your next game or version 2 of your first game?<\/li>\n\n\n\n<li>who is the audience for your game?<\/li>\n\n\n\n<li>who should play test your game outside of class?<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Homework<\/strong>: Continue testing 3rd Prototype with players from outside of class<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">10.23 Week 9<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>In class<\/strong>: Begin to refine Rules for Prototype 1, 2 or 3<\/li>\n\n\n\n<li><strong>Homework<\/strong>: Continue to refine Prototype<\/li>\n\n\n\n<li><strong>Optional<\/strong>: Prototype a 4th idea<\/li>\n<\/ul>\n\n\n\n<h1 class=\"wp-block-heading has-luminous-vivid-amber-color has-text-color has-link-color wp-elements-8ccaeede697a432b422fa4fdf495412f\">Refine, Refine, Refine, and paths to publishing<\/h1>\n\n\n\n<h2 class=\"wp-block-heading\">10.30 Week 10 Materials and Crafting<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Discuss<\/strong>: Making \/ buying game pieces<\/li>\n\n\n\n<li><strong>In class:<\/strong> In teams of two, collaborate on rules and materials for a two player game. <\/li>\n\n\n\n<li><strong>Homework<\/strong>: Begin refining prototype with higher quality materials and craftsmanship<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">11.6 Week 11 Test collaboration game<\/h2>\n\n\n\n<h2 class=\"wp-block-heading\">11.13, 11.20 Weeks 12 &#8211; 13<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Studio time to refine prototypes and do any additional play testing<\/li>\n\n\n\n<li><strong>Read<\/strong>: Kobold Guide to Game Design: Part 4<\/li>\n\n\n\n<li><strong>Question Set 1<\/strong>\n<ul class=\"wp-block-list\">\n<li>What is the difference between a &#8220;working&#8221; and a &#8220;display&#8221; prototype?<\/li>\n\n\n\n<li>What is required of a working prototype, and what might cause one to fail?<\/li>\n\n\n\n<li>What makes for a good prototype according to Dale Yu?<\/li>\n\n\n\n<li>What advice from Richard Levy will help you pitch your game?<\/li>\n\n\n\n<li>Where might you pitch your game?<\/li>\n\n\n\n<li>What do publishers look for in a game?<\/li>\n\n\n\n<li>What makes a good set of Rules?<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Question Set 2<\/strong>\n<ul class=\"wp-block-list\">\n<li>Describe the best game you&#8217;ve made this semester in 200 words? Follow Michelle Nephew&#8217;s advice.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading has-cyan-bluish-gray-color has-text-color has-link-color wp-elements-91af17f4a48589df8d6ee29d71aac9fc\">Thanksgiving Break 11.27<\/h2>\n\n\n\n<h2 class=\"wp-block-heading has-vivid-red-color has-text-color has-link-color wp-elements-109981bc6b845279742d1379f2271779\">12.4 Week 14 Final Play Tests<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Final game documentation presentations:<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading has-vivid-red-color has-text-color has-link-color wp-elements-706f3c6a9be9ba4355d5c05d938edb7b\"><strong>12.11 8:00am to 10:00<\/strong> Week 15 Final Play Tests<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Final game documentation presentations: \n<ul class=\"wp-block-list\">\n<li><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Play, Analyze, and Ideate 8.28 Week 1 &#8211; What Makes a Good Game? 9.4 Week 2 &#8211; The Play Narrative 9.11 Week 3 &#8211; Competition vs Collaboration 9.18 Week 4 &#8211; Engine Building 9.25 Week 5 &#8211; Resources, Collecting and Trading Present, Prototype and Test 10.2 Week 6 10.9 Week 7 10.16 Week 8 10.23 &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?page_id=5799\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;ARTM2710 Schedule&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":5793,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-5799","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/pages\/5799","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5799"}],"version-history":[{"count":9,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/pages\/5799\/revisions"}],"predecessor-version":[{"id":14493,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/pages\/5799\/revisions\/14493"}],"up":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/pages\/5793"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5799"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}