- What questions did your players have?
If you replace the plant cards once they were grown.
- How quickly did they learn?
Somewhat quickly.
- What kinds of interactions did the players have?
Stealing plants from each other
- What confused the player?
A little confused about the order of the turn and what they could do on each turn. Maybe it will be easier once the garden and plant models are in play.
- What made the players excited?
When they could sell the plants
- What did your players enjoy doing?
Selling plants for money
- Did any aspects of the game frustrate players?
The customer cards. Maybe have more customer cards to choose from. Like having 3 out to have more variety. There still weren’t plants matching up with the customer cards. Maybe I should take out some plants to add to the customer cards.
Add a bargain bin where players can sell plants in their shops for 5 bucks.
Remove types of plants. There are too many types of plants and is hard to rotate all of them.
Make like monopoly money for the bills.
Make it clear when growing plants with superfoods and material cards
Get rid of the wild cards