My play test for this game was very brief but the concept is really fun that you get to build your own ship and battle against each other. It was really fun as well as complex which was a nice touch to the game and gave it a nice competitive aspect to a very fun game.
Shark Frenzy Review
I played this game I believe two weeks ago and the executions where done right but I feel like if you wanted to you could add the actual pictures of the sharks with the typed out fun facts(and yes I understand that this was a first draft of the game) or possibly adding a diverse selection of sharks that are more obscure species for those who know more about the marine life so they can also test themselves and see what they know about that specific species of shark. I would love to see an updated version of this!!!
Week 2
BEAN GAME
I played this game (I forget how to spell it but it was the bean game)
Was it fun?
It was 100% fun after we learned how to play it haha
What were the player interactions?
the trading aspect was the main one and we all added accents and made it even more fun to play.
How long did it take to learn?
the initial game more than likely took us about 10 min to fully understand
Would you play it again?
Yes now that I have the knowledge to play it effectively I feel I can truly embrace the full effect of the game.
Questions from dominion
(I believe the game was dominion)
- Was it fun?
- at first it was hard to understand the game but after we all figured it out it was a blast
- What were the player interactions?
- The main interactions that I remember us having where just “negotiating” where to put tile pieces to help eachother out.
- How long did it take to learn?
- This game probably took us about 20/25 minutes to get the general consept of the game down.
- Would you play it again?
- I would 100% play this game again
- Analyze the game using the 3 act structure.
- The three act structure of this game that I would say is in play is the drawing phase, the placing phase and finally the point gain phase I believe (more than likely wrong with that one haha)
- What are the collaborative and or competitive aspects of the game?
- one of the collaborative aspects is the fact that we would negotiate with eachother where we should put some of our tiles so that we can help eachother out in the long run. one of the competitive ascpects of this game is in all honesty the same as the collaborative aspect due to you having to choose to help people or help yourself which I found really fun.
- What is the game’s metaphor and which of the game’s mechanics standout?
- In all honesty I don’t know what this games metaphore is but one of the mechanics that sticks out to me the most is the gardening aspect and how you can gain a multitude of points by placing just one piece on the board.
Word Relay Version 2
Word Relay Version 1
Word Relay Version 3 Rules
Word Relay
Game Overview 🪐
“Word Relay” is a team-based or single-player team word association game where players take turns saying words related to a specific category. The goal is to keep the relay going without repeating words or taking too long to respond.🏁
Number of Players 🔢♾️
- 4 or more (can be played with larger groups)
Setup 🥱
- Divide into Teams(if needed) ➗: Split players into two or more teams. Each team should have at least two players.
- Category Cards ❓ : Prepare a set of category cards with various themes, such as animals 🐸, food 🍱, movies 🎥, or countries 🇺🇸. Shuffle the cards and place them face down in a pile. (you have 5 minutes to make your cards 👹)
- Choose a Category 📄 : The first team draws a category card to determine the theme for the round.
- Decide the Time Master 👑: Before the game begins choose who the time master will be, controlling the timer as well as challenges. (if in a group setting with an odd number of people one will become the time master)
Rules 📏
- Starting Player 1️⃣: Teams decide who will go first. The first player from Team A starts by saying a word related to the chosen category.
- Relay Turn 🔁 : The next player from Team B must respond within 8 seconds ⏱️ with a word that relates to the last word said. This continues back and forth between teams.
- No Repeats 🚫 : Players cannot repeat any word that has already been said in the current round.
- Time Limit ⏳ : If a player takes longer than 8 seconds ⏱️ to respond (monitored by the time master), their team loses a point.
- Challenge Rule 🟥🟦 : If a player believes that another player has said a word that doesn’t fit the category, they can challenge it (pausing the game and having the time master looking up if the word fits said category) . If the challenge is successful (determined by a vote or consensus), the challenged player’s team loses a point. If the challenge fails, the challenging team loses a point.
- Winning the Round 🎉 : The round continues until one team either fails to respond in time or repeats a word. The last team to give a word earns a point.
Here’s a comprehensive point system for both groups and individuals:
Points System 🌌
Group Points:
- Winning a Round 🎉: 1 point for the team that successfully gets the other team to fail to respond or repeat a word.
- Challenges 🟥🟦:
- Successful Challenge: +1 point to the challenging team.
- Failed Challenge: -1 point from the challenged team.
- Correct Answers ✔️: Each correct answer gives the team 1 point.
Individual Points:
- Correct Answers ✔️: Each individual player earns 1 point for each correct answer they provide.
- Speed Responses ⚡: If an individual responds in under 3 seconds, they earn 1 bonus point for themselves.
This way, both group dynamics and individual contributions are rewarded!
- Losing Points 💔 :
- If a player takes longer than 8 seconds ⏱️, their team loses 2 point.(womp womp)
- If a team repeats a word, they also lose 5 point. (double womp womp)
- Tracking Points 🐾 : Keep a visible tally for each team to enhance competitiveness.
Winning the Game 🥳
- Play until one team reaches a predetermined score of 25 points or play for a set duration (e.g., 15 minutes) and see which team has the most points at the end.
Enjoy playing “Word Relay” 🏎️
Garden Glory player notes
what was the most frustrating moment or aspect of what you just played?
Not being able to plant more as well as having a way to possibly have a green house option.
what was your favorite moment or aspect of what you just played?
I love the market phase concept and that you can trade the different cards as well as the buff tokens. very well thought out!
was there anything you wanted to do that you could not?
Maybe just more ways to plant or making it hader to plant out of season plants.
if you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
For me personally I would add more plots and more cards in the initial hand but other than that nothing else.
What should be improved for the next version?
Maybe more space to plant new stuff and more taxation for certain actions.
Describe the game in 3 words.
Fun, Calming, informative
WORD RELAY MAKER TEST NOTES
JAM SESH and WORD RELAY
JAM SESH
Game Overview
In Jam Sesh, players collect musical notes and build chords to create a unique song. The player with the best song at the end of the game wins!
Components
- Note Cards: 35 cards (5 of each note: C-1, D-2, E-3, F-4, G-5, A-6, B-7).
- Chord Reference Cards: 15 cards showing examples of basic chords (e.g., C Major, D Minor, G7) that players can build using their collected notes.
- Song Sheet: A sheet where players write down their collected notes and chords.
- Dice: A six-sided die to determine actions.
Player Count
- Players: 2 to 6 players.
Setup
- Shuffle the Note Cards and place them face down in a draw pile.
- Lay out the Chord Reference Cards face up for all players to see.
- Give each player a Song Sheet and a pencil.
- Decide on the number of rounds to play (e.g., 5 rounds).
How to Play
Starting the Round: Players take turns rolling the six-sided die and follow these actions based on the roll:
- 1: Draw 1 Note Card.
- 2: Draw 2 Note Cards.
- 3: Trade 1 Note Card with another player.
- 4: Discard 1 Note Card to draw 2 new Note Cards.
- 5: Skip your turn and collect 2 Note Cards from the draw pile next round.
- 6: Draw 2 Note Cards and then immediately discard 1 Note Card of your choice.
Collecting Notes and Building Chords
After drawing cards, players can add notes to their Song Sheet. Each note can only be added once per song. Players can also build chords using the notes they’ve collected by referring to the Chord Reference Cards.
Chord Building Example:
- To build a C Major chord, a player needs to collect C-1, E-3, and G-5. They can write the chord on their Song Sheet as part of their song.
Creating a Song
After all rounds are complete, players create their songs using the collected notes and chords. They can write a title and describe the song’s theme or mood.
Scoring
At the end of the game, players share their songs. Scoring is based on:
- Variety of Notes: 1 point for each unique note collected.
- Chords Built: 2 points for each chord successfully built.
- Creativity: 1 bonus point for a unique song title or theme.
The Game Ends..
The game ends when all of the note cards have been drawn!
Winning
The player with the most points at the end of the game wins!
Enjoy making music with Jam Sesh! 🎶
Word Relay
Game Overview 🪐
“Word Relay” is a team-based or single-player team word association game where players take turns saying words related to a specific category. The goal is to keep the relay going without repeating words or taking too long to respond.🏁
Number of Players 🔢♾️
- 4 or more (can be played with larger groups)
Setup 🥱
- Divide into Teams(if needed) ➗: Split players into two or more teams. Each team should have at least two players.
- Category Cards ❓ : Prepare a set of category cards with various themes(Or use the 5 premade ones instead, this will affect the game time making it a shorter game), such as animals 🐸, food 🍱, movies 🎥, or countries 🇺🇸. Shuffle the cards and place them face down in a pile. (you have 5 minutes to make your cards if you dare 👹)
- Choose a Category 📄 : The first team draws a category card to determine the theme for the round.
Rules 📏
- Starting Player 1️⃣: Teams decide who will go first. The first player from Team A starts by saying a word related to the chosen category.
- Relay Turn 🔁 : The next player from Team B must respond within 8 seconds ⏱️ with a word that relates to the last word said. This continues back and forth between teams.
- No Repeats 🚫 : Players cannot repeat any word that has already been said in the current round.
- Time Limit ⏳ : If a player takes longer than 8 seconds ⏱️ to respond, their team loses a point.
- Challenge Rule 🟥🟦 : If a player believes that another player has said a word that doesn’t fit the category, they can challenge it. If the challenge is successful (determined by a vote or consensus), the challenged player’s team loses a point. If the challenge fails, the challenging team loses a point.
- Winning the Round 🎉 : The round continues until one team either fails to respond in time or repeats a word. The last team to give a word earns a point.
Points System 🌌
- Scoring Points:
- Winning a Round 🎉 : When one team successfully gets the other team to fail to respond or repeat a word, they score 1 point.
- Challenges 🟥🟦 : If a challenge is successful, the challenging team scores 1 point; if it fails, the challenged team loses 1 point.
- Bonus Points 🤯 :
- Creative Words 🧠 : Award an extra 1 point for unique or creative words (team votes).
- Speed Round ⚡ : If a player responds in under 3 seconds, their team earns 1 bonus point.
- Losing Points 💔 :
- If a player takes longer than 8 seconds ⏱️, their team loses 1 point.(womp womp)
- If a team repeats a word, they also lose 1 point. (double womp womp)
- Tracking Points 🐾 : Keep a visible tally for each team to enhance competitiveness.
Winning the Game 🥳
- Play until one team reaches a predetermined score of 10 points or play for a set duration (e.g., 15 minutes) and see which team has the most points at the end.
Enjoy playing “Word Relay” 🏎️
Question Set 1
- In my opinion every game should have a good set of rules that are easy to follow(but can be exploited if needed) as long as a good story line to keep the player(s) engaged throughout the whole game. One reason that I like my favorite game(being The Binding of Isaac) is that there is a very high returnability factor for this game. For it being a Rogue like game that has 547 different items that you can use and combine to beat the various enemies.
- Some of the games that I have played include the entirety of the pokemon franchise, The binding of isaac games, Minecraft, Ping pong, Pong, pool, billiards, 9 ball, golf, basketball, baseball, softball.
- There is not a direct pacing for my favorite game due to it being skill based and some time based mechanics in the game but no set pacing.
- I try to start with the metaphor just to get all of the ideas then I start to get the mechanics after that.
- I feel like the student aspect would be Gideon to pick his brain on how he would do things. But also any faculty member to get there own spin to get them involved.
5 ideas for games around campus
- Group hide and seek (battle of the schools style)
- Capture the flag( battle of the schools)
Evan Schmetzer Flux/ Questions
The general overview of this time playing flux as opposed to last time was more frustrating due to the amount of rule changes this time as oppose to that last.
- This time playing even tho it was frustrating is was very fun
- It took about 30 minutes to re learn
- I would play it again but would like to have an extended period of time to do so.
4D 🔥🔥
With this submission we see the manifestation of how music and “destructive” art AKA fire really speak to me and how much of a “burning passion” (haha Funny Joke) I have for art and music.