the most frustrating pasrt about the game was trying not to repeat what someone had previously said. my favorite aspect was the fun catagories. some of them i didnt know a lot of but there were ones where i could have gone on for days. If i could change one thing it would be the point system because if you knew a lot of things in that catagory you would not always be rewarded. the game was fun
Garden Glory Test 2
what was the most frustrating moment or aspect of what you just played?
not being able to plant out of season and not being able to harvest out of season.
what was your favorite moment or aspect of what you just played?
buff tokens are a smart touch. it helps you plant out of season.
was there anything you wanted to do that you could not?
no i thought the game was very well designed.
if you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
something with the bundle system. i found it too complex to the point to where i didnt want to pick any bundle cards up.
What should be improved for the next version?
the bundle system.
Describe the game in 3 words.
Fun, Creative, Colorful
Treasure Hunt
Objective:
Be the first player to collect 5 treasure cards.
Setup:
– Treasure Cards (10 cards): Write “Treasure” on 10 of the cards.
– Trap Cards (5 cards): Write “Trap” on 5 cards.
– Action Cards (15 cards): These cards allow players to perform different actions.
Action Cards:
– Steal: Take 1 treasure from another player.
– Protect: Block the next “Steal” or “Trap” action played against you.
– Double Draw: Draw 2 extra cards on your turn.
– Lose a Turn: Skip your next turn.
-Trade: Swap 1 card with another player.
Shuffle all the cards together and place them face down in a deck.
Gameplay
1. Each player starts with 3 cards.
2. On your turn, draw 1 card and then play 1 card (if possible).
3. When you draw a Treasure card, place it face up in front of you. If you draw a Trap card, you must discard one of your treasures if you have any (if not, discard the Trap card).
4. Players can use Action cards strategically to steal treasures, protect themselves, skip other players, draw two cards, or trade,
Winning
The first player to collect 5 treasure cards wins the game!
Optional Variations:
– Add more Action cards with different abilities, like Swap Hands or Discard a Card.
– Increase the number of treasures needed to win for a longer game.
10.1 Week 6
Settlers of Catan
I thought the game wasn’t fast but it wasn’t slow. I didn’t like the random picking of the plots of land. I felt like there was too much luck to it. If they are gonna make it that random then they should add more things to do with things on the land or a different mechanic.
Collaborative Game Ideas.
Game 1: This game involves two people trying to escape a maze. each player has to do certain things to help the other player advance, so you need to work together and communicate to reach the end of the maze
Game 2: This game intails two players that are up against the two best basketball players of all time. Michel Jordan and LeBron James. they have to try and beat them in a two v two. this could also just be a side game mode to 2k25.
Game 3: This game involves two players that have to work together to keep a really busy restaurant running. As the night progresses it gets faster and faster. players get bonus points for doing certain tasks quicker.
Game 4: This game is where two players have to go down a ski hill doing tricks and could possibly invent some new collaborative moves. your points add together so you both have to be at the top of your game.
Game 5: Two players assume the roles of time-traveling agents trying to repair a broken timeline. Each player has different information and abilities depending on the era they’re in, and they must work together to solve puzzles.
Munchkins 3 Acts
act 1: before the game started, it didn’t come with any pieces to keep score so we used an app. At first it took a long time to get the game started because there so many rules and mechanics. It took us 10 minutes to start playing. In the beginning some cards aren’t even playable so you waste a turn which slows the game down. We started flowing through it after 20 minutes.
Act 2 : we were double checking some rules but we started picking up the pace and it got more interesting. I could easily tell who was going to win around the middle of the game. Then people started to go after each other so then it became more unclear who would win towards the end.
Act 3 : once everyone was close to winning people started throwing their bad cards down and we couldn’t end the game before class ended. It was a good game once we got the hang of it.
Brady Erdos/5 questions
- In your opinion what should every game have? Why do you like your favorite game?
every game should give the player the ability to have choice and make decisions in the game based on things that they learn throughout the game. I like my favorite game because I have the ability to take any set of 8 cards and build the most unstoppable deck.
- List the games you’ve played and currently play.
Clash Royale (mobile game)
Blockdoku (mobile Game)
Black ops 3 zombies
2K 22 Golf
Fortnite
- Can you apply the three act structure to your favorite game? What is it’s pacing and how long do you find yourself in each act?
i think it can be applied. In clash Royale the games are 3 minutes long. The first minute is a normal pace of placing cards to try and destroy the opponents towers. The second minute your elixir speeds up by 1.5 causing the game to speed up and then if no winner is claimed by the end of the second minute then in the 3rd and final minute the elixir doubles and the game pace is sped up rapidly causing chaos.
- When coming up with ideas where do you find you start, with the metaphor or the mechanic?
I defiantly start at the mechanics because i would want to know what kind of things my players have the ability to do.
- Over the course of this semester, who would you like to collaborate with and why?
SuperCell because they created Clash Royale.