group game ideas

1 The court is a card game in which the players collaborate to get all faces card in a standard deck.

2 Strategically Transfer Equipment to Alternative Locations (S.T.E.A.L.) is a physical game in which teams compete to find the largest object and move it to a designated area by using rope and there own strength.

3 Dragon collator is a board game in which players compete to find a dragon by using information cards.

4 Search for gold is a card game in which teams compete to collect lost Nazi gold by using old documents cards.

5 Hide now is a physical game in which players collaborate to avoid the sight of one player by using walkie-talkies.

8 Minute Empire and Hanabi review

Hanabi

  • the payers are firework makers
  • simple basic rules
  • is corporative play
  • needs at lest 3 players
  • win by creating 1 of each firework type

8 Minute Empire

  • build an empire
  • compete against other players
  • rules are complicated
  • does not tell you if you can get more money
  • mini more complex and shorter version of risk

Site Review 1 e-commerce

The site I have chosen for my first review is Amazon. When you enter the site the top of the page has a tab from witch you can access all category’s of products. There is also the surch bar, your cart, orders/returns, language settings, and a number of category tabs according to the time of year and helpful tools. This is what you expect to see when you use an sites like this. Navigation of the site is made easier and has a better flow when using category tabs like this.

Going down the home page there are categories of products. The first one at this time is for prime video with the football games that are coming up. After that recommend for you and suggested for you are listed. They show product based on the time of year, and past perches this is similar to how Netflix recommends shows. Next comes random categories of products ex. beauty and personal care, frequently repurchased, amazon live. Last is back to items that are based on your history.

The design of the amazon home page is great at what it was meant to do. Witch is getting you to look at products that you may or may not need and convincing you to buy them. This is done by showing you products that are similar to products you have bought in the past. As you go down the page the products change from similar to past products to products that are not remotely the same. Then it changes back to similar products at the bottom of the home page. When designed this way it gets the costumer to look at products that they may not have been interested in before.

Each category of products shown on the home page in it’s own rectangle separating it from the rest. The rectangles have two different orientations this allow the page to be broken up evenly. Whether the rectangles are horizontal or vertical depends on the number of products in the category. They are only horizontal if it is a small number of products. The horizontal rectangles are the only ones that can be scrolled through.

When you place a product in your cart a red number will appear over the cart icon. At the same time a drop down menu will show you the items you have put in your cart on the right side of the screen. I like this feature because I can see what’s in my cart with out having to go to it. Also I can remove items from my cart with out having to enter it.

Week 2 questions

1-1 the players must get x number of card or an item to return to normal size

1-2 myself, friends, family

1-3 my roommates

2-1 connect 4 and uno

2-2 a game is anything you can play that has rules and is meant to be fun

2-3 can add in a randomization mechanic

3-1 a gate way game is any game that gets people interested in playing more games. The game I use is uno or connect 4

3-2 they share ease of learning, themed, luck, length, replay ability, originality, not complex

4 kingmaker’s noblesse oblige, battletech’s heat, set’s set-making, magic’s card tapping, battle cattle’s cow tipping rule, xxxenophile’s popping, bohnanza’s hand order rule, Mississippi queens paddlewheels, time’s up’s communication breakdown, dominion’s constant shuffling. For my own games it should be something that dramatically changes the way the game is played.

5 luck and strategy both are important for example in an RTS one strategy is to build a balanced army. The luck comes into play when first contact is made as you do not know what you will be facing. In that moment all of the preplanning you did could be undone.

Card game ideas

1 Using a standard deck of cards the first person to get a jack wins. Pull a joker discard all cards in your hand.

2 First person to be holding a value of 40 in there hand wins.

3 The first person to get a matching king and queen wins.

4 The person with the lest card in there hand at the end wins. kings and queens remove cards from you hand. jacks add cards to your hand.

5 First person to have one of every card from a suite wins.

love letter and munchkin reviews

munchkin

  • card game
  • complex rules
  • allowed to change class and race during game play
  • not simple to learn
  • dose not include all of the need paces
  • to complex for a card game
  • dose not explain every important part of the game like how backstabbing works

Love letter

  • story based
  • card game
  • first to 4 tokens wins
  • not to many cards
  • essay to play with simple rules
  • dose not say what to do if it is a tie when playing the knight card
  • posable to not get any tokens
  • comes with 2 princess and one prince

Game ideas for campus

1 Manhunt

2 See how many things you can move before getting caught

3 Run as far as u can with only one breath while screaming the farthest one wins

4 Run to a goal while being chased if your tagged your out

5 Capture the flag

Week 1 questions

1 Every game should have an appropriate level of complexity if it is a family friendly game the complexity should be different from a high adrenaline FPS. The complexity of the levels and the story is why I there my favorite.

2 doom eternal, battleship, cards against humanity, cyberpunk 2077, talltale walking dead, halo wars, halo wars 2, halo 4, cod ww2, cod advanced warfare, cod black ops 4, cod black ops 3,cod ghost, cod infinite warfare, cod modern warfare 2, cod modern warfare 3 (2011), cod modern warfare (2009), cod vanguard,  cod modern warfare (2019), battle field 5, evil within 2, call of Cthulhu, sniper elite 4, pinball, pac-man, skeet ball, raving rabbids, Mario party, Mario cart, super smash bros, Minecraft, Lego star wars the complete saga, Lego harry potter, star wars fighter pod, connect four, arcade connect four basketball, uncharted arcade, halo arcade, walking dead arcade, scooby doo DS, battlefield 3 (2011), battlefield 4 (2013), uno, monopoly, castle crashers, air hocky, plants vs zombies, angry birds, flappy bird, halo infinite, Skylanders series, Lego boardgame, temple run 2, Seawolf arcade, wii sports, wii sports island, Mario world, FIFA series, Lego pirates of the Caribbean, Lego Indiana jones, SpongeBob DS, nerf arcade, nerf wii, arcade basketball, pac-man battle royale arcade, worlds largest pac-man arcade, worlds largest space invaders arcade, fruit ninja, miss pac-man, apples to apples, headbands, band words, war, left right center, GTA 5, ghost recon, left 4 dead, cod modern warfare 4

3 The 3 act structure can be found in my favorite games. The length of the acts depends on the type of game but for the most part the first act is the shortest with the second and third acts being the longest. The first act usually ends after the set up in video games that is the reason for the game to start with physical games it ends after learning the rules.

4 When coming up with ideas I start with a basic mechanic concept like getting from one side to the other or how far you can throw a thing.

5 over this semester I would like to collaborate with Luke at some point because I know that he can come up with good ideas. I would also like work with some of the people that I don’t to get more opinions.

flux review

1 the rules of the game and the goal for winning are ever changing

2 the basic rules of simple and easy to under stand

3 needs at lest 3 players with no upper limit

4 only one person can win the game but even with no cards a person is not out of the game

5 you are invested in the turns of the other players as well as your own

6 has a reasonable amount of play time that only slightly varies between games