Pirates vs. Gods Rules v2 (with River)

Set Up

Shuffle each deck separately. Each player will choose either the pirate deck or the god deck.

Card Anatomy

card values 1-6

Play

Each player will reveal the first card on top of their deck. Winner is determined by element.

  • A fire (red flame) card will beat an earth (green diamond) card.
  • An earth (green diamond) card will beat an air (white swirls) card.
  • An air (white swirls) card will beat a water (blue droplet) card.
  • A water (blue droplet) card will be a fire (red flame) card.

If two elements are pulled that are not listed above (fire vs. air, water vs. earth), the winner of the round is determined by the higher point value.

If element and point value are the same, draw and reveal a second card.

If you win the round, your card is shuffled back into your deck. If you lose the round, your card is set to the side and removed from play.

If you had to draw a second card and you win based on that second card, you get to shuffle both back into your deck. If you lose based on the second card, both of your cards are removed from play.

Winning the Game

You win when you have exhausted your opponent’s deck.

Review 4

The site is the cheesecake factory. The site uses 4 basic colors white, tan, purple, and black. White is used at the top of the page for the navigation bar. Black is used at the bottom of the page for the bottom navigation. Tan and purple are used through out the rest of the page go give it color and detail. The layout of the home page starts with a promotion of there gift cards followed by the top navigation bar. After that comes the content which starts with a large image and a link to online order. Followed by a section of scrolling info. The next section has info about some of what they serve and links to different parts of the menu. Last is links to reservation, story, and locations followed by the bottom navigation bar. All up and down the home page there are links to different pages on the site. When you go to a sub page there are links that go back to other pages. An example is the menu page which is broken up into categories which each have their own page. Any of the menu pages has a link that goes back to the page before it and a link to start an online order. Our site being the same when it comes to the page links. Where they are different is the colors and layout. We used pink, orange, and black for are colors with black being for are navigation bars and orange and pink for are content. The best place to see how the layout is different is the menu. Are menu is simple with all categories on the same page and in two columns. Another way the navigation is different is our home page. There is a link to all the pages of the top navigation bar and some sub pages on are home page.

Review 3

The two sites are Burgatory,  and Franktuary.  

The Franktuary home page has a simple layout with 3 major parts. First at the top of the page says that there is a food truck with a link to the menu and form to reserve the truck. Second in the middle of the home page there is a large series of scrolling images. Last at the bottom is the 3 types of things they serve. Those 3 things are franks, poutine, and libations/drinks. The most emphasis is placed on the food truck followed by the images. This is do to its size and location on the home page. Unity of the page is simple the images in the middle are the largest thing starching across the whole page. Having a different amount of space between the middle and the elements above and below it. The elements at the bottom of the page have a balance to them with one being in line with the center of the page. One on the left and right sides of it with an equal amount of space between them.

The Burgatory home pages layout is also simple and can be broken down into 5 basic sections. At the top you have the navigation bar followed by an image, an introduction, secondary navigation, and contact info with socials. The emphasis on the page can be broken down with the image having the most. Then the navigation bar, introduction, secondary navigation, and last the contacts and socials. Emphasis on the page comes from the size of the elements and the location of the elements. Balance of the page is asymmetrical as each major element is a different size with a different amount of space between them. Unity of the overall page is good and nothing feels as if it would be better off in a different place. The navigation bar is centered on the screen with equal space between the links and a reasonable amount of space between the links and the logo. Secondary navigation is broken up into 3 sub elements all 3 are equally space with each other and with the elements above and below.

Layout between the two sites are completely different with the Franktuary being simpler and having less elements while the Burgatory’s is more complex with more elements. When it comes to balance they both are asymmetrical horizontally and symmetrical vertically. The overall unity of the Burgatory site is better that the Franktuary’s. Emphasis is another way in which the Burgatory site is better with the size of the image and its location it draws you down the page to see more but at the same it does not force you down the page. The Franktuary site draws you down the page but in a way that forces you down as you feel that you do not have all the information.

The Burgatory uses Krug’s five principles well with simple navigation, clear hierarchy, little text, simple decisions. Now the Franktuary dose have, clear hierarchy, and little text. It also has complex navigation, and more difficult decisions making the site harder to use. The Burgatory site is more affective at getting my attention. As it uses Krug’s five principles well along with the good layout and sticking to the color scheme of the logo on the whole site. The site also has a secondary navigation system at the bottom of the page that is more decorative and fits the  overall theme of the Burgatory.

Questions 4

1 working prototypes are playable and display prototypes are not but are made to look good

1-2 must have a rule set, be clear, and playable. causes for failed prototypes missing pieces, withholding information, uncomplete updates, unreadable,

2 overall appearance, the rules explain every thing well and answer questions the players may have along with a list of components with images

3 prepare for the prestation, ask other creators about there experiences, sell yourself, pitch to multiple company’s, control your ego, realistic expiations, don’t hesitate, multiple submissions one pre prototype, show preproduction model, trademarks

4 is it fun, set up time, theme, experience, connected theme and rules, title, target audience, compatibility, innovative rules, innovative components, good rules, interaction, strategy, collectability, easy demo, languages, expansion potential

4-2 give an over view, list components, tell how to set up, the order of play, win/end conditions, give examples, give credit

Rules V4

The goal is to be the first person with cards 0-9 all in the same color in there hand wins.

Requires a deck of uno cards

Set up

  • 3 -4 players
  • Remove all wild and blank cards
  • Remove
  • Deal each player 3 cards
  • The tallest player goes first

There are 24 red cards, 24 blue cards, 24 green cards, and 24 yellow cards

Turn

  • Each turn a player will draw one card from the deck.
  • Players can get rid of cards by giving them to another player.
  • Each turn players can use one card from there hand to affect play
  • If any player ends up with no cards they can draw 3 cards from the deck

Used cards are returned to the bottom of the deck.

The first person with cards 0-9 all in the same color in there hand wins..

  • Reverse cards are used to reverse the turn order.
  • Skips are used to skip the next players turn
  • +2’s take 2 random cards from any one player if no player has 2 or more cards draw 2 card from the deck
  • +4’s take 4 random cards from any one player if no player has 4 or more cards draw 4 card from the deck
  • 0’s moves 5 cards from the players hand to the hand of a player of their choice.
  • 1’s are used to move all players hands one person to the right.
  • 7’s allow the player to swap hands with one player of their choice.
  • All other numbered cards move the same number of cards as the number on the cards to the hand of the player on the right.

Reverse’s players took turns in a clockwise direction now go counterclockwise

+two’s take two random cards from another player

+four’s take four random cards from another player

Skips next player skips there turn

Numbered cards move that number of cards one person to the right

Ones all players mover there hands one person to the right

Sevens swap hands with one player

Zero’s move 5 cards to the hand of another player

Questions 3

1 game designers make the game as game developers make the game better.

1-1 what is done in the development process is an initial test, looking at the rules, blind play testing, and title/theme

2 number of components and there complexity, cost

2-1 the play should feel achieved

2-2 let them play the whole game, no king making, don’t reward the leader, no deceleration, the ability to influence others, don’t force a reverse

3 no intermediary words, use real words, no unnecessary work, add some theme, readable text, all rules must be written, keep writing to the point, keep text uniform, play test the rules

4 testers for my game have been those in class and roommates

4-1 the people that should test my game is a mix of those who have tested a previous version and those who have not played at all. When it comes to any new game prototypes everyone in the class is able to give some kind of useful information after a test.

Rules V3

The goal is to be the first person with all cards of the same color in there hand.

Requires a deck of uno cards

Set up

  • Remove all wild and blank cards
  • Deal each player 3 cards
  • The tallest player goes first

There are 24 red cards, 24 blue cards, 24 green cards, and 24 yellow cards

Turn

  • Each turn a player will draw one card from the deck.
  • Players can get rid of cards by giving them to another player.
  • Each turn players can use one card from there hand to affect play
  • If any player ends up with no cards they can draw 3 cards from the deck

Used cards are returned to the bottom of the deck.

The first person with all cards of the same color in there hand wins.

  • Reverse cards are used to reverse the turn order.
  • Skips are used to skip the next players turn
  • +2’s take 2 random cards from any one player if no player has 2 or more cards draw 2 card from the deck
  • +4’s take 4 random cards from any one player if no player has 4 or more cards draw 4 card from the deck
  • 0’s moves 5 cards from the players hand to the hand of a player of their choice.
  • 1’s are used to move all players hands one person to the right.
  • 7’s allow the player to swap hands with one player of their choice.
  • All other numbered cards move the same number of cards as the number on the cards to the hand of the player on the right.

Reverse’s players took turns in a clockwise direction now go counterclockwise

+two’s take two random cards from another player

+four’s take four random cards from another player

Skips next player skips there turn

Numbered cards move that number of cards one person to the right

Ones all players mover there hands one person to the right

Sevens swap hands with one player

Zero’s move 5 cards to the hand of another player

Rules V2

The goal is to be the first person with a value of 50 in there hand.

Requires a standard deck of cards

Set up

  • Remove both jokers
  • Deal each player 3 cards
  • The tallest player goes first
  • Direction of play at the start is clockwise

Turn

  • Each turn a player will draw one card from the deck.
  • Players can get rid of cards by giving them to another player.
  • Each turn players can use one card from there hand to affect play

Used cards are returned to the bottom of the deck.

The first person with the value of 50 in there hand wins.

  • Aces have the value of 1 and are used to move all players hands one person to the right.
  • King/queens have the value of 12 and are used to reverse the turn order.
  • Jacks have the value of 11 and moves 5 cards from the players hand to the hand of a player of their choice.
  • 7’s allow the player to swap hands with one player of their choice.
  • All other numbered cards move that number of cards to the hand of the player on the right.

Kings/queens players took turns in a clockwise direction now go counterclockwise.

numbered cards move that number of cards one person to the right

aces all players mover there hands one person to the right

sevens swap hands with one player

site review 2

Wow page is the site for this review. When you scroll down the page the elements change size and position. At about the middle of the middle of the page when you scroll up or down the elements move left to right. This is an interesting way to see a page done. There are a few different colors used on the site. the primary color are green, white, and black. The texture of the site goes’ with that of a kids drawing for there images. The navigation tabs that the user up and down the page to the relevant section of the page.

Bonanza review

  • farming beans
  • simple rules
  • plant your beans in the order you get them
  • most money wins
  • can buy a 3rd field
  • long game
  • go though the deck 3 times
  • can trade cards with other players
  • must plant your beans
  • first round is the longest
  • last round is the shortest
  • number of cards in the deck changes with number of players
  • starting hand size changes with number of players

Collecting game ideas

1 Defenestration is a board game in which players compete to overthrow the king by collecting the most weapons.

2 Dragon is a board game in which players compete to be the best dragon by colleting the most shiny objects.

3 Empires is a board game in which players compete to make the best empire by colleting land, money and population.

4 Dwarfs is a board game in which players collaborate to make a dwarf kingdom by collecting all valuable metals in the mountain.

5 Gold rush is a card game in which players compete to have the most gold.

game rules: Dragon Collector

Dragon collector

The goal is to be the first person to have one of each type of dragon.

All required items are included in the games packaging. Money, meat tokens, weapons cards, info cards, dragon cards

Set up

  • Cards and money not currently in position of a player are to stay in there stacks
  • Youngest goes first
  • Players get money, meat, and one info card to start
  • Players can buy/trade for meat, info and weapons or sell for money with other players or take from the unused cards.
  • Dragon cards are given only after the player has tamed the dragon.

Turns

  • Players can buy, trade, or sell, once and move once in a turn.
  • When buying/trading or selling other players can make offers and counter offers.
  • When two or more players are at the same point and one is about to tame a dragon. The other player can contest the taming.  

The winner is the first to tame one of each dragon type.

  • Info cards tell you where each type of dragon can be found, and what is needed to tame it.
  • Meat tokens are used in the taming of dragons different dragon types require more or less meat to tame.
  • Weapon cards are used to fight dragons to make taming easier and to contest the taming of other players each dragon type has a different weapon value.
  • Money is used to buy meat tokens, info cards, and weapon cards. Money can also be used to tame dragons.
  • Dragon cards show what type of dragon it is and what a play needs in order to tame it.
  • Moving is based on the number of a dice role.

Rule set 2

The goal is to be the first person with a value of 50 in there hand.

Requires a standard deck of cards

Set up

  • Remove both jokers
  • Deal each player 5 cards

Turn

  • Each turn a player will draw one card form the deck.
  • Players can get rid of cards by giving them to another player.
  • Used cards are returned to the bottom of the deck.

The first person with the value of 50 in there hand wins.

  • Aces have the value of 1 and are use to move all players hands one person to the right.
  • King/queens have the value of 12 and are used to reverse the turn order.
  • Jacks have the value of 11 and moves 5 cards from the players hand to the hand of a player of their choice.
  • 7’s allow the player to swap hands with one player of their choice.
  • All other numbered cards move the same number of cards as the number on the cards to the hand of the player on the right.

Kings/queens players took turns in a clockwise direction now go counterclockwise.

10’s would move 10 cards and 5’s would move 5 cards.

conquest themed game ideas

1 Armageddon is a board game in which players fight a demonic invasion.

2 Galactic conquest is a board game in which players compete to control the galaxies by building fleets.

3 Marauder is a board game in which players compete to be the best pirates by upgrading their ship.

4 Valhalla is a board game in which players compete to reach Valhalla by increasing your fame and fighting larger battles.

5 Ragnarök is a board game in which players try to stop rampant gods.

Dominion and Carcassonne review

Carcassonne

  • simple rules
  • game ends when all tiles are placed
  • get more turns with less players
  • multiple ways to get points
  • different tiles have different values

Dominion

  • simple rules
  • most green cards wins
  • each player has there own deck
  • build your deck as you play
  • long game
  • limited interaction with other players
  • many different types of cards
  • buy cards for your deck
  • complex set up