Play, Analyze and Ideate
Week 1 What Makes a Good Game? 1.21 – Remote
- Discuss: what makes a good game?
- Play: Jackbox
- Homework: 5 game ideas that can utilize social distancing as a mechanic or make it part of the game
- Read: Kobold Guide to Game Design: Part 1
- Optional Read: Rules of Play: chapters 2, 3, 4, 5, 6, 7
- Play, watch or explore on your own and be prepared to discuss next week
Week 2 Play Narrative 1.28
- Discuss: McVideo Game, Layoff, You have to burn the rope
- Discuss: The magic circle, and game pacing
- Present top 2 ideas in class, post all 5 to the class blog
- Play: Flux, Love Letter, Bang
- Read: Kobold Guide to Game Design: Part 2
- Homework: 5 game ideas that can be played using cards
Week 3 Worlds & Conflict 2.4
- Discuss Metaphor vs Mechanics
- Discuss: Competition vs Collaboration
- Present top 2 ideas in class, post all 5 to the class blog
- Play: Pandemic, Argument, Hanabi, Forbidden Island, Munchkin
- Homework: 5 game ideas that revolve around a mechanic or metaphor (p.19-23, 56-60) of your choice. Further, your next round of ideas, and game reviews should be a single sentence , at most a paragraph. A single sentence idea/ review will use Matt Forbeck’s formula (p.21):
[Game name] is a [category of] game in which [the players or their avatars] [ do or compete for something] by [using tools the game provides them].
Week 4 Building 2.11
- Discuss: Writing Rules & building a game kit
- Present top 2 ideas in class, post all 5 to the class blog
- Play: Carcassonne, NanoBot, Dominion, Gloom Munchkin,
- Homework: 5 game ideas that revolve around a theme of being lost and be considered a gateway game (p.50-56)
- Read: Kobold Guide to Game Design p.90-98
- Homework: begin writing rules for 2 of your top ideas
Week 5 Resources, collecting and trading 2.18
- Present top 2 ideas in class, post all 5 to the class blog
- Play: Settlers of Catan, Splendor, Bonanza,
- Homework: 5 game ideas that revolve around the theme of collecting
- Due: draft of first 2 rule sets
- Assign: Student Presentation
Prototype
Week 6 2.25 – Play Testing
- Discuss: Playtesting and iteration
- Present top 2 ideas in class, post all 5 to the class blog
- In class: choose 2 more ideas to prototype
- In class prototype and test: Begin testing first & second rule set
- Homework: prototype 3rd idea
Week 7 3.4
- Student Presentations:
- Ryan: Chess
- Play: testing 3rd rule set
- Homework: prototype 4th rule set
Week 8 3.11
- Student Presentations
- Brady: Battleship
- Tasia: Werewolf
- Emily: Mahjong
- Nico: Trivial Pursuit
- Allee: The Game of Life
- Frankie:
- Emma:
- Play: in groups play test 4th rule set
- Homework: refine 1 large or 2 small rule sets
Week 9 3.18
- Student Presentations
- Amanda: Settlers of Catan
- Alexa: Code Names
- Madisyn: Monopoly
- Mackenzie: Trouble
- Anna: Clue
- Austin: Spelunky
- Play: in groups play test a refined prototype
- Read: Kobold Guide to Game Design: Part 3
- Homework: refine one more of your initial prototypes
Develop
Week 10 Materials and crafting 3.25
- Read: Kobold Guide to Game Design: Part 4
- Play: playtest refined prototype
Week 11 4.1
- Refine and test
Week 12 4.8
- Refine and test
Week 13 4.15
- Refine and test
Week 14 4.22
- Final Play Test of fully developed game
Week 15 4/26 1:30pm to 3:30pm
- Final Play Test of fully developed game